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space-invaders.py
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import pygame
import random
pygame.init()
win = pygame.display.set_mode((750, 750))
pygame.display.set_caption('Space Invaders')
white = (255, 255, 255)
black = (0, 0, 0)
green = (0, 255, 0)
red = (255, 0, 0)
class Ship(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface([50, 25])
self.image.fill(green)
self.rect = self.image.get_rect()
self.lives = 5
def draw(self):
win.blit(self.image, (self.rect.x, self.rect.y))
class Enemy(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface([25, 25])
self.image.fill(white)
self.rect = self.image.get_rect()
class Bunker(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface([8,8])
self.image.fill(green)
self.rect = self.image.get_rect()
class Missile(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface([5, 10])
self.image.fill(green)
self.rect = self.image.get_rect()
def update(self):
self.rect.y += -10
class Bomb(pygame.sprite.Sprite):
def __init__(self):
pygame.sprite.Sprite.__init__(self)
self.image = pygame.Surface([5, 10])
self.image.fill(red)
self.rect = self.image.get_rect()
def update(self):
self.rect.y += 10
ship = Ship()
ship.rect.x = 375
ship.rect.y = 650
enemy_list = pygame.sprite.Group()
bunker_list = pygame.sprite.Group()
missile_list = pygame.sprite.Group()
bomb_list = pygame.sprite.Group()
for row in range(1, 6):
for column in range(1, 11):
enemy = Enemy()
enemy.rect.x = 80 + (50 * column)
enemy.rect.y = 25 + (50 * row)
enemy_list.add(enemy)
for bunk in range(3):
for row in range(5):
for column in range(10):
bunker = Bunker()
bunker.rect.x = (50 + (275 * bunk)) + (10 * column)
bunker.rect.y = 500 + (10 * row)
bunker_list.add(bunker)
def redraw():
win.fill(black)
ship.draw()
enemy_list.draw(win)
bunker_list.draw(win)
missile_list.update()
missile_list.draw(win)
bomb_list.update()
bomb_list.draw(win)
pygame.display.update()
run = True
while run:
pygame.time.delay(100)
for event in pygame.event.get():
if event.type == pygame.QUIT:
run = False
key = pygame.key.get_pressed()
if key[pygame.K_LEFT]:
ship.rect.x += -10
if key[pygame.K_RIGHT]:
ship.rect.x += 10
if key[pygame.K_SPACE]:
if len(missile_list) < 10:
missile = Missile()
missile.rect.x = ship.rect.x + 25
missile.rect.y = ship.rect.y
missile_list.add(missile)
shoot_chance = random.randint(1, 100)
if shoot_chance < 25:
if len(enemy_list) > 0:
random_enemy = random.choice(enemy_list.sprites())
bomb = Bomb()
bomb.rect.x = random_enemy.rect.x + 12
bomb.rect.y = random_enemy.rect.y + 25
bomb_list.add(bomb)
for missile in missile_list:
if missile.rect.y < -10:
missile_list.remove(missile)
for enemy in enemy_list:
if missile.rect.colliderect(enemy.rect):
missile_list.remove(missile)
enemy_list.remove(enemy)
for bunker in bunker_list:
if missile.rect.colliderect(bunker.rect):
missile_list.remove(missile)
bunker_list.remove(bunker)
for bomb in bomb_list:
if bomb.rect.colliderect(ship.rect):
bomb_list.remove(bomb)
ship.lives -+ 1
for bunker in bunker_list:
if bomb.rect.colliderect(bunker.rect):
bunker_list.remove(bomb)
bunker_list.remove(bunker)
redraw()
pygame.quit()