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Description | 內容

Trails Projectile (Pipe Bomb / Molotov / VomitJar / Grenade / Spitter Projectile / Tank Rock)

Note
This plugin is private, Please contact me
此為私人插件, 請聯繫本人

  • How does it work?
    • When survivors throw Pipe Bomb / Molotov / VomitJar, add trails
    • When survivors fire Grenade Launcher, add trails
    • When spitter spits, add trails
    • When tanks throw tank rock, add trails
  • Require | 必要安裝
    None

  • ConVar | 指令
    • cfg/sourcemod/Trails_Projectile.cfg
      // Enable/Disable plugin
      Trails_Projectile_enable "1"
      
      // If 1, Enable pipe bomb trail
      Trails_Projectile_pipebomb_enable "1"
      
      // Players with these flags have trail when throw pipe bombs (Empty = Everyone, -1: Nobody)
      Trails_Projectile_pipebomb_flag ""
      
      // If 1, ai survivor bots can throw pipe bombs with trail
      Trails_Projectile_pipebomb_bot "1"
      
      // pipe bomb trail color. Three values between 0-255 separated by spaces. RGB Color255 - Red Green Blue.
      // [default: 255 48 48]
      Trails_Projectile_pipebomb_color "255 48 48"
      
      // Transparency of pipe bomb trail. (10-255)
      Trails_Projectile_pipebomb_alpha "200"
      
      // Material of pipe bomb trail. (1: liner, 2: dotted, 3: Random)
      Trails_Projectile_pipebomb_material "3"
      
      // If 1, Enable Molotov trail
      Trails_Projectile_molotov_enable "1"
      
      // Players with these flags have trail when throw molotovs (Empty = Everyone, -1: Nobody)
      Trails_Projectile_molotov_flag ""
      
      // If 1, ai survivor bots can throw molotovs with trail
      Trails_Projectile_molotov_bot "1"
      
      // Molotov trail color. Three values between 0-255 separated by spaces. RGB Color255 - Red Green Blue.
      // [default: 255 255 0]
      Trails_Projectile_molotov_color "255 255 0"
      
      // Transparency of Molotov trail. (10-255)
      Trails_Projectile_molotov_alpha "200"
      
      // Material of Molotov trail. (1: liner, 2: dotted, 3: Random)
      Trails_Projectile_molotov_material "3"
      
      // (L4D2) If 1, Enable vomitjar trail
      Trails_Projectile_vomitjar_enable "1"
      
      // (L4D2) Players with these flags have trail when throw vomitjars (Empty = Everyone, -1: Nobody)
      Trails_Projectile_vomitjar_flag ""
      
      // (L4D2) If 1, ai survivor bots can throw vomitjars with trail
      Trails_Projectile_vomitjar_bot "1"
      
      // (L4D2) Vomitjar trail color. Three values between 0-255 separated by spaces. RGB Color255 - Red Green Blue.
      // [default: 50 205 50]
      Trails_Projectile_vomitjar_color "50 205 50"
      
      // (L4D2) Transparency of vomitjar trail. (10-255)
      Trails_Projectile_vomitjar_alpha "200"
      
      // (L4D2) Material of vomitjar trail. (1: liner, 2: dotted, 3: Random)
      Trails_Projectile_vomitjar_material "3"
      
      // (L4D2) If 1, Enable grenade trail
      Trails_Projectile_grenade_enable "1"
      
      // (L4D2) Players with these flags have trail when fire grenade (Empty = Everyone, -1: Nobody)
      Trails_Projectile_grenade_flag ""
      
      // (L4D2) If 1, ai survivor bots can fire grenade with trail
      Trails_Projectile_grenade_bot "1"
      
      // (L4D2) Grenade trail color. Three values between 0-255 separated by spaces. RGB Color255 - Red Green Blue.
      // [default: 160 32 240]
      Trails_Projectile_grenade_color "160 32 240"
      
      // (L4D2) Transparency of grenade trail. (10-255)
      Trails_Projectile_grenade_alpha "200"
      
      // (L4D2) Material of grenade trail. (1: liner, 2: dotted, 3: Random)
      Trails_Projectile_grenade_material "3"
      
      // (L4D2) If 1, Enable spitter projectile trail
      Trails_Projectile_spitter_enable "1"
      
      // (L4D2) Players with these flags have trail when spit (Empty = Everyone, -1: Nobody)
      Trails_Projectile_spitter_flag ""
      
      // (L4D2) If 1, ai spitters can have spit with projectile trail
      Trails_Projectile_spitter_bot "1"
      
      // (L4D2) spitter projectile trail color. Three values between 0-255 separated by spaces. RGB Color255 - Red Green Blue.
      // [default: 0 255 0]
      Trails_Projectile_spitter_color "0 255 0"
      
      // (L4D2) Transparency of spitter projectile trail. (10-255)
      Trails_Projectile_spitter_alpha "200"
      
      // (L4D2) Material of spitter projectile trail. (1: liner, 2: dotted, 3: Random)
      Trails_Projectile_spitter_material "3"
      
      // If 1, Enable tank rock trail
      Trails_Projectile_rock_enable "1"
      
      // Players with these flags have trail when throw tank rock (Empty = Everyone, -1: Nobody)
      Trails_Projectile_rock_flag ""
      
      // If 1, ai tank bots can throw tank rock with trail
      Trails_Projectile_rock_bot "1"
      
      // Tank rock trail color. Three values between 0-255 separated by spaces. RGB Color255 - Red Green Blue.
      // [default: 200 200 200]
      Trails_Projectile_rock_color "200 200 200"
      
      // Transparency of tank rock trail. (10-255)
      Trails_Projectile_rock_alpha "200"
      
      // Material of tank rock trail. (1: liner, 2: dotted, 3: Random)
      Trails_Projectile_rock_material "3"
  • Command | 命令

    None

  • Apply to | 適用於

    L4D1
    L4D2
    
  • Changelog | 版本日誌
    • v1.3 (2024-11-28)

      • Update cvars
      • Optimize code
    • v1.2 (2022-10-26)

      • More Cvars
      • Add spitter projectile
      • Auto generate cfg
    • v1.0


中文說明

投擲物品時有拖曳軌跡 (土製炸彈 / 汽油彈 / 膽汁瓶 / 榴彈 / Spitter唾液物 / Tank石頭)

  • 原理

    • 丟出去投擲物的時候產生拖曳軌跡
  • 指令中文介紹 (點我展開)
    • cfg/sourcemod/Trails_Projectile.cfg
      // 0=關閉插件, 1=啟動插件
      Trails_Projectile_enable "1"
      
      // 為1時,土製炸彈有拖曳軌跡效果
      Trails_Projectile_pipebomb_enable "1"
      
      // 擁有這些權限的玩家,投擲的土製炸彈有拖曳軌跡效果 (留白 = 任何人都能, -1: 無人)
      Trails_Projectile_pipebomb_flag ""
      
      // 為1時,AI Bots投擲的土製炸彈有拖曳軌跡效果
      Trails_Projectile_pipebomb_bot "1"
      
      // 土製炸彈的軌跡顏色,填入RGB三色 (三個數值介於0~255,需要空格)
      // [預設: 255 48 48]
      Trails_Projectile_pipebomb_color "255 48 48"
      
      // 土製炸彈的軌跡透明度 (10-255)
      Trails_Projectile_pipebomb_alpha "200"
      
      // 土製炸彈的軌跡形狀 (1: 一條線, 2: 點狀, 3: 隨機)
      Trails_Projectile_pipebomb_material "3"
      
      // 為1時,汽油彈有拖曳軌跡效果
      Trails_Projectile_molotov_enable "1"
      
      // 擁有這些權限的玩家,投擲的汽油彈有拖曳軌跡效果 (留白 = 任何人都能, -1: 無人)
      Trails_Projectile_molotov_flag ""
      
      // 為1時,AI Bots投擲的汽油彈有拖曳軌跡效果
      Trails_Projectile_molotov_bot "1"
      
      // 汽油彈的軌跡顏色,填入RGB三色 (三個數值介於0~255,需要空格)
      // [預設: 255 255 0]
      Trails_Projectile_molotov_color "255 255 0"
      
      // 汽油彈的軌跡透明度 (三個數值介於0~255,需要空格)
      Trails_Projectile_molotov_alpha "200"
      
      // 汽油彈的軌跡形狀 (1: 一條線, 2: 點狀, 3: 隨機)
      Trails_Projectile_molotov_material "3"
      
      // (L4D2) 為1時,膽汁瓶有拖曳軌跡效果
      Trails_Projectile_vomitjar_enable "1"
      
      // (L4D2) 擁有這些權限的玩家,投擲的膽汁瓶有拖曳軌跡效果 (留白 = 任何人都能, -1: 無人)
      Trails_Projectile_vomitjar_flag ""
      
      // (L4D2) 為1時,AI Bots投擲的膽汁瓶有拖曳軌跡效果
      Trails_Projectile_vomitjar_bot "1"
      
      // (L4D2) 膽汁瓶的軌跡顏色,填入RGB三色 (三個數值介於0~255,需要空格)
      // [預設: 50 205 50]
      Trails_Projectile_vomitjar_color "50 205 50"
      
      // (L4D2) 膽汁瓶的軌跡透明度 (三個數值介於0~255,需要空格)
      Trails_Projectile_vomitjar_alpha "200"
      
      // (L4D2) 膽汁瓶的軌跡形狀 (1: 一條線, 2: 點狀, 3: 隨機)
      Trails_Projectile_vomitjar_material "3"
      
      // (L4D2) 為1時,榴彈有拖曳軌跡效果
      Trails_Projectile_grenade_enable "1"
      
      // (L4D2) 擁有這些權限的玩家,射出的榴彈有拖曳軌跡效果 (留白 = 任何人都能, -1: 無人)
      Trails_Projectile_grenade_flag ""
      
      // (L4D2) 為1時,AI Bots射出的榴彈有拖曳軌跡效果
      Trails_Projectile_grenade_bot "1"
      
      // (L4D2) 榴彈的軌跡顏色,填入RGB三色 (三個數值介於0~255,需要空格)
      // [預設: 160 32 240]
      Trails_Projectile_grenade_color "160 32 240"
      
      // (L4D2) 榴彈的軌跡透明度 (三個數值介於0~255,需要空格)
      Trails_Projectile_grenade_alpha "200"
      
      // (L4D2) 榴彈的軌跡形狀 (1: 一條線, 2: 點狀, 3: 隨機)
      Trails_Projectile_grenade_material "3"
      
      // (L4D2) 為1時,Spitter唾液物有拖曳軌跡效果
      Trails_Projectile_spitter_enable "1"
      
      // (L4D2) 擁有這些權限的玩家,Spitter唾液物有拖曳軌跡效果 (留白 = 任何人都能, -1: 無人)
      Trails_Projectile_spitter_flag ""
      
      // (L4D2) 為1時,AI Spitter唾液物有拖曳軌跡效果
      Trails_Projectile_spitter_bot "1"
      
      // (L4D2) Spitter唾液物的軌跡顏色,填入RGB三色 (三個數值介於0~255,需要空格)
      // [預設: 0 255 0]
      Trails_Projectile_spitter_color "0 255 0"
      
      // (L4D2) Spitter唾液物的軌跡透明度 (三個數值介於0~255,需要空格)
      Trails_Projectile_spitter_alpha "200"
      
      // (L4D2) Spitter唾液物的軌跡形狀 (1: 一條線, 2: 點狀, 3: 隨機)
      Trails_Projectile_spitter_material "3"
      
      // 為1時,Tank石頭有拖曳軌跡效果
      Trails_Projectile_rock_enable "1"
      
      // 擁有這些權限的玩家,投擲的Tank石頭有拖曳軌跡效果 (留白 = 任何人都能, -1: 無人)
      Trails_Projectile_rock_flag ""
      
      // 為1時,AI Tank投擲的石頭有拖曳軌跡效果
      Trails_Projectile_rock_bot "1"
      
      // Tank石頭的軌跡顏色,填入RGB三色 (三個數值介於0~255,需要空格)
      // [預設: 200 200 200]
      Trails_Projectile_rock_color "200 200 200"
      
      // Tank石頭的軌跡透明度 (三個數值介於0~255,需要空格)
      Trails_Projectile_rock_alpha "200"
      
      // Tank石頭的軌跡形狀 (1: 一條線, 2: 點狀, 3: 隨機)
      Trails_Projectile_rock_material "3"