Trails Projectile (Pipe Bomb / Molotov / VomitJar / Grenade / Spitter Projectile / Tank Rock)
Note
This plugin is private, Please contact me
此為私人插件, 請聯繫本人
-
How does it work?
- When survivors throw Pipe Bomb / Molotov / VomitJar, add trails
- When survivors fire Grenade Launcher, add trails
- When spitter spits, add trails
- When tanks throw tank rock, add trails
-
Require | 必要安裝
None -
ConVar | 指令
- cfg/sourcemod/Trails_Projectile.cfg
// Enable/Disable plugin Trails_Projectile_enable "1" // If 1, Enable pipe bomb trail Trails_Projectile_pipebomb_enable "1" // Players with these flags have trail when throw pipe bombs (Empty = Everyone, -1: Nobody) Trails_Projectile_pipebomb_flag "" // If 1, ai survivor bots can throw pipe bombs with trail Trails_Projectile_pipebomb_bot "1" // pipe bomb trail color. Three values between 0-255 separated by spaces. RGB Color255 - Red Green Blue. // [default: 255 48 48] Trails_Projectile_pipebomb_color "255 48 48" // Transparency of pipe bomb trail. (10-255) Trails_Projectile_pipebomb_alpha "200" // Material of pipe bomb trail. (1: liner, 2: dotted, 3: Random) Trails_Projectile_pipebomb_material "3" // If 1, Enable Molotov trail Trails_Projectile_molotov_enable "1" // Players with these flags have trail when throw molotovs (Empty = Everyone, -1: Nobody) Trails_Projectile_molotov_flag "" // If 1, ai survivor bots can throw molotovs with trail Trails_Projectile_molotov_bot "1" // Molotov trail color. Three values between 0-255 separated by spaces. RGB Color255 - Red Green Blue. // [default: 255 255 0] Trails_Projectile_molotov_color "255 255 0" // Transparency of Molotov trail. (10-255) Trails_Projectile_molotov_alpha "200" // Material of Molotov trail. (1: liner, 2: dotted, 3: Random) Trails_Projectile_molotov_material "3" // (L4D2) If 1, Enable vomitjar trail Trails_Projectile_vomitjar_enable "1" // (L4D2) Players with these flags have trail when throw vomitjars (Empty = Everyone, -1: Nobody) Trails_Projectile_vomitjar_flag "" // (L4D2) If 1, ai survivor bots can throw vomitjars with trail Trails_Projectile_vomitjar_bot "1" // (L4D2) Vomitjar trail color. Three values between 0-255 separated by spaces. RGB Color255 - Red Green Blue. // [default: 50 205 50] Trails_Projectile_vomitjar_color "50 205 50" // (L4D2) Transparency of vomitjar trail. (10-255) Trails_Projectile_vomitjar_alpha "200" // (L4D2) Material of vomitjar trail. (1: liner, 2: dotted, 3: Random) Trails_Projectile_vomitjar_material "3" // (L4D2) If 1, Enable grenade trail Trails_Projectile_grenade_enable "1" // (L4D2) Players with these flags have trail when fire grenade (Empty = Everyone, -1: Nobody) Trails_Projectile_grenade_flag "" // (L4D2) If 1, ai survivor bots can fire grenade with trail Trails_Projectile_grenade_bot "1" // (L4D2) Grenade trail color. Three values between 0-255 separated by spaces. RGB Color255 - Red Green Blue. // [default: 160 32 240] Trails_Projectile_grenade_color "160 32 240" // (L4D2) Transparency of grenade trail. (10-255) Trails_Projectile_grenade_alpha "200" // (L4D2) Material of grenade trail. (1: liner, 2: dotted, 3: Random) Trails_Projectile_grenade_material "3" // (L4D2) If 1, Enable spitter projectile trail Trails_Projectile_spitter_enable "1" // (L4D2) Players with these flags have trail when spit (Empty = Everyone, -1: Nobody) Trails_Projectile_spitter_flag "" // (L4D2) If 1, ai spitters can have spit with projectile trail Trails_Projectile_spitter_bot "1" // (L4D2) spitter projectile trail color. Three values between 0-255 separated by spaces. RGB Color255 - Red Green Blue. // [default: 0 255 0] Trails_Projectile_spitter_color "0 255 0" // (L4D2) Transparency of spitter projectile trail. (10-255) Trails_Projectile_spitter_alpha "200" // (L4D2) Material of spitter projectile trail. (1: liner, 2: dotted, 3: Random) Trails_Projectile_spitter_material "3" // If 1, Enable tank rock trail Trails_Projectile_rock_enable "1" // Players with these flags have trail when throw tank rock (Empty = Everyone, -1: Nobody) Trails_Projectile_rock_flag "" // If 1, ai tank bots can throw tank rock with trail Trails_Projectile_rock_bot "1" // Tank rock trail color. Three values between 0-255 separated by spaces. RGB Color255 - Red Green Blue. // [default: 200 200 200] Trails_Projectile_rock_color "200 200 200" // Transparency of tank rock trail. (10-255) Trails_Projectile_rock_alpha "200" // Material of tank rock trail. (1: liner, 2: dotted, 3: Random) Trails_Projectile_rock_material "3"
- cfg/sourcemod/Trails_Projectile.cfg
-
Command | 命令
None
-
Apply to | 適用於
L4D1 L4D2
-
Changelog | 版本日誌
-
v1.3 (2024-11-28)
- Update cvars
- Optimize code
-
v1.2 (2022-10-26)
- More Cvars
- Add spitter projectile
- Auto generate cfg
-
v1.0
-
投擲物品時有拖曳軌跡 (土製炸彈 / 汽油彈 / 膽汁瓶 / 榴彈 / Spitter唾液物 / Tank石頭)
-
原理
- 丟出去投擲物的時候產生拖曳軌跡
-
指令中文介紹 (點我展開)
- cfg/sourcemod/Trails_Projectile.cfg
// 0=關閉插件, 1=啟動插件 Trails_Projectile_enable "1" // 為1時,土製炸彈有拖曳軌跡效果 Trails_Projectile_pipebomb_enable "1" // 擁有這些權限的玩家,投擲的土製炸彈有拖曳軌跡效果 (留白 = 任何人都能, -1: 無人) Trails_Projectile_pipebomb_flag "" // 為1時,AI Bots投擲的土製炸彈有拖曳軌跡效果 Trails_Projectile_pipebomb_bot "1" // 土製炸彈的軌跡顏色,填入RGB三色 (三個數值介於0~255,需要空格) // [預設: 255 48 48] Trails_Projectile_pipebomb_color "255 48 48" // 土製炸彈的軌跡透明度 (10-255) Trails_Projectile_pipebomb_alpha "200" // 土製炸彈的軌跡形狀 (1: 一條線, 2: 點狀, 3: 隨機) Trails_Projectile_pipebomb_material "3" // 為1時,汽油彈有拖曳軌跡效果 Trails_Projectile_molotov_enable "1" // 擁有這些權限的玩家,投擲的汽油彈有拖曳軌跡效果 (留白 = 任何人都能, -1: 無人) Trails_Projectile_molotov_flag "" // 為1時,AI Bots投擲的汽油彈有拖曳軌跡效果 Trails_Projectile_molotov_bot "1" // 汽油彈的軌跡顏色,填入RGB三色 (三個數值介於0~255,需要空格) // [預設: 255 255 0] Trails_Projectile_molotov_color "255 255 0" // 汽油彈的軌跡透明度 (三個數值介於0~255,需要空格) Trails_Projectile_molotov_alpha "200" // 汽油彈的軌跡形狀 (1: 一條線, 2: 點狀, 3: 隨機) Trails_Projectile_molotov_material "3" // (L4D2) 為1時,膽汁瓶有拖曳軌跡效果 Trails_Projectile_vomitjar_enable "1" // (L4D2) 擁有這些權限的玩家,投擲的膽汁瓶有拖曳軌跡效果 (留白 = 任何人都能, -1: 無人) Trails_Projectile_vomitjar_flag "" // (L4D2) 為1時,AI Bots投擲的膽汁瓶有拖曳軌跡效果 Trails_Projectile_vomitjar_bot "1" // (L4D2) 膽汁瓶的軌跡顏色,填入RGB三色 (三個數值介於0~255,需要空格) // [預設: 50 205 50] Trails_Projectile_vomitjar_color "50 205 50" // (L4D2) 膽汁瓶的軌跡透明度 (三個數值介於0~255,需要空格) Trails_Projectile_vomitjar_alpha "200" // (L4D2) 膽汁瓶的軌跡形狀 (1: 一條線, 2: 點狀, 3: 隨機) Trails_Projectile_vomitjar_material "3" // (L4D2) 為1時,榴彈有拖曳軌跡效果 Trails_Projectile_grenade_enable "1" // (L4D2) 擁有這些權限的玩家,射出的榴彈有拖曳軌跡效果 (留白 = 任何人都能, -1: 無人) Trails_Projectile_grenade_flag "" // (L4D2) 為1時,AI Bots射出的榴彈有拖曳軌跡效果 Trails_Projectile_grenade_bot "1" // (L4D2) 榴彈的軌跡顏色,填入RGB三色 (三個數值介於0~255,需要空格) // [預設: 160 32 240] Trails_Projectile_grenade_color "160 32 240" // (L4D2) 榴彈的軌跡透明度 (三個數值介於0~255,需要空格) Trails_Projectile_grenade_alpha "200" // (L4D2) 榴彈的軌跡形狀 (1: 一條線, 2: 點狀, 3: 隨機) Trails_Projectile_grenade_material "3" // (L4D2) 為1時,Spitter唾液物有拖曳軌跡效果 Trails_Projectile_spitter_enable "1" // (L4D2) 擁有這些權限的玩家,Spitter唾液物有拖曳軌跡效果 (留白 = 任何人都能, -1: 無人) Trails_Projectile_spitter_flag "" // (L4D2) 為1時,AI Spitter唾液物有拖曳軌跡效果 Trails_Projectile_spitter_bot "1" // (L4D2) Spitter唾液物的軌跡顏色,填入RGB三色 (三個數值介於0~255,需要空格) // [預設: 0 255 0] Trails_Projectile_spitter_color "0 255 0" // (L4D2) Spitter唾液物的軌跡透明度 (三個數值介於0~255,需要空格) Trails_Projectile_spitter_alpha "200" // (L4D2) Spitter唾液物的軌跡形狀 (1: 一條線, 2: 點狀, 3: 隨機) Trails_Projectile_spitter_material "3" // 為1時,Tank石頭有拖曳軌跡效果 Trails_Projectile_rock_enable "1" // 擁有這些權限的玩家,投擲的Tank石頭有拖曳軌跡效果 (留白 = 任何人都能, -1: 無人) Trails_Projectile_rock_flag "" // 為1時,AI Tank投擲的石頭有拖曳軌跡效果 Trails_Projectile_rock_bot "1" // Tank石頭的軌跡顏色,填入RGB三色 (三個數值介於0~255,需要空格) // [預設: 200 200 200] Trails_Projectile_rock_color "200 200 200" // Tank石頭的軌跡透明度 (三個數值介於0~255,需要空格) Trails_Projectile_rock_alpha "200" // Tank石頭的軌跡形狀 (1: 一條線, 2: 點狀, 3: 隨機) Trails_Projectile_rock_material "3"
- cfg/sourcemod/Trails_Projectile.cfg