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Description | 內容

Every melee weapons have durability, once run out durability, the melee weapon will be removed

Note
This plugin is private, Please contact me
此為私人插件, 請聯繫本人

  • Video | 影片展示

  • Image | 圖示
    l4d2_melee_durability_1
    l4d2_melee_durability_2
    l4d2_melee_durability_3

  • How does it work?
    • Every melee weapons have durability
    • Cost durability when melee S.I., Witch, infected, objects.....
    • The melee weapon will be removed once run out durability, and give pistol
  • Require | 必要安裝

    1. left4dhooks
    2. [INC] Multi Colors
  • ConVar | 指令
    • cfg/sourcemod/l4d2_melee_durability.cfg
      // 0=Plugin off, 1=Plugin on.
      l4d2_melee_durability_enable "1"
      
      // Changes how message displays. (0: Disable, 1:In chat, 2: In Hint Box, 3: In center text)
      l4d2_melee_durability_announce_type "2"
      
      // 0=Display durability percent number, 1=Display durability bar
      l4d2_melee_durability_show_bar "1"
      
      // How much durability does it cost when melee Tank. (0: No Cost)
      l4d2_melee_durability_tank_cost "200"
      
      // How much durability does it cost when melee Witch. (0: No Cost)
      l4d2_melee_durability_witch_cost "150"
      
      // How much durability does it cost when melee Common Infected. (0: No Cost)
      l4d2_melee_durability_common_cost "50"
      
      // How much durability does it cost when melee Survivor. (0: No Cost)
      l4d2_melee_durability_survivor_cost "10"
      
      // How much durability does it cost when melee Special Infected. (0: No Cost)
      l4d2_melee_durability_infected_cost "100"
      
      // How much durability does it cost when melee objects. (doors, boxes, items, chairs, tables, etc.)
      l4d2_melee_durability_entity_cost "5"
      
      // Secondary weapon given to survivor after run out of melee durability. (1: Pistol, 2: Dual Pistol, 3: Magnum)
      l4d2_melee_durability_secondary_weapon "1"
      
      // 0=Permanent durability, durability of Baseball Bat.
      l4d2_melee_durability_baseball_bat "2800"
      
      // 0=Permanent durability, durability of Cricket Bat.
      l4d2_melee_durability_cricket_bat "3000"
      
      // 0=Permanent durability, durability of Crowbar.
      l4d2_melee_durability_crowbar "3300"
      
      // 0=Permanent durability, durability of Electric Guitar.
      l4d2_melee_durability_electric_guitar "2900"
      
      // 0=Permanent durability, durability of Fire Axe.
      l4d2_melee_durability_fireaxe "3500"
      
      // 0=Permanent durability, durability of Frying Pan.
      l4d2_melee_durability_frying_pan "2500"
      
      // 0=Permanent durability, durability of Golf Club.
      l4d2_melee_durability_golfclub "3000"
      
      // 0=Permanent durability, durability of Katana.
      l4d2_melee_durability_katana "3700"
      
      // 0=Permanent durability, durability of Knife.
      l4d2_melee_durability_knife "3400"
      
      // 0=Permanent durability, durability of Machete.
      l4d2_melee_durability_machete "4000"
      
      // 0=Permanent durability, durability of Pitchfork.
      l4d2_melee_durability_pitchfork "3100"
      
      // 0=Permanent durability, durability of shovel.
      l4d2_melee_durability_shovel "2900"
      
      // 0=Permanent durability, durability of Tonfa.
      l4d2_melee_durability_tonfa "2600"
      
      // 0=Permanent durability, durability of unknown melee weapon (Custom Third Party Melee).
      l4d2_melee_durability_unknown "3000"
  • Command | 命令

    None

  • Apply to | 適用於

    L4D2
    
  • Translation Support | 支援翻譯
    English
    繁體中文
    简体中文
    
  • Changelog | 版本日誌
    • v1.3 (2024-7-9)

      • Add API
      • Update Cvars
      • Update Translations
    • v1.2 (2023-6-25)

      • In coop/realism mode, keep melee durability to next map.
    • v1.1 (2023-3-13)

      • Translation Support
    • v1.0 (2022-11-06)

      • Initial Release

中文說明

每個近戰武器都有耐久值,揮砍殭屍會消耗耐力,當耐久值耗盡時移除近戰武器

  • 原理

    • 地圖上每個近戰武器都有各自的耐久值,只要使用近戰揮砍到僵屍或者物件,將會消耗耐力
    • 耐力消耗之後,移除近戰武器,並自動給予手槍
    • 在戰役/寫實模式下,近戰武器的耐力值會持續保留到下一關
  • 用意在哪?

    • 削弱遊戲的近戰武器,惡靈勢力的近戰武器非常強大
      • 被殭屍包圍可以一刀砍一圈解圍
      • 一刀砍死特感 (Charger 兩刀)
      • 四刀砍死Witch
      • 20刀砍死6000HP的Tank
      • 一刀砍死非常難打死的吉米賽車手與墮落生還者
      • 永久使用,沒有限制與消耗體力
    • 逼迫玩家慎用近戰武器或切換其他武器,提升這款末日生存遊戲的寫實難度
  • 指令中文介紹 (點我展開)
    • cfg/sourcemod/l4d2_melee_durability.cfg
      // 0=關閉插件, 1=開啟插件
      l4d2_melee_durability_enable "1"
      
      // 顯示耐久度的位置. (0: 關閉, 1: 聊天窗, 2: 螢幕下方黑底白字窗, 3: 螢幕正中間)
      l4d2_melee_durability_announce_type "2"
      
      // 0=用實際百分比數值顯示耐久度, 1=用圖案符號顯示耐久度
      l4d2_melee_durability_show_bar "1"
      
      // 揮砍Tank所消耗的耐力數值 (0: 無消耗)
      l4d2_melee_durability_tank_cost "200"
      
      // 揮砍Witch所消耗的耐力數值 (0: 無消耗)
      l4d2_melee_durability_witch_cost "150"
      
      // 揮砍普通感染者所消耗的耐力數值 (0: 無消耗)
      l4d2_melee_durability_common_cost "50"
      
      // 揮砍倖存者隊友所消耗的耐力數值 (0: 無消耗)
      l4d2_melee_durability_survivor_cost "10"
      
      // 揮砍特感所消耗的耐力數值 (0: 無消耗)
      l4d2_melee_durability_infected_cost "100"
      
      // 揮砍物件所消耗的耐力數值 (門, 箱子, 物品, 椅子, 桌子 等等...)
      l4d2_melee_durability_entity_cost "5"
      
      // 當耐力值消耗光時給予的武器. (1: 手槍, 2: 雙槍, 3: 麥格農手槍)
      l4d2_melee_durability_secondary_weapon "1"
      
      // 0=永久耐力, 球棒的耐力值
      l4d2_melee_durability_baseball_bat "2800"
      
      // 0=永久耐力, 板球拍的耐力值
      l4d2_melee_durability_cricket_bat "3000"
      
      // 0=永久耐力, 鐵撬的耐力值
      l4d2_melee_durability_crowbar "3300"
      
      // 0=永久耐力, 電吉他的耐力值
      l4d2_melee_durability_electric_guitar "2900"
      
      // 0=永久耐力, 斧頭的耐力值
      l4d2_melee_durability_fireaxe "3500"
      
      // 0=永久耐力, 平底鍋的耐力值
      l4d2_melee_durability_frying_pan "2500"
      
      // 0=永久耐力, 高爾夫球桿的耐力值
      l4d2_melee_durability_golfclub "3000"
      
      // 0=永久耐力, 武士刀的耐力值
      l4d2_melee_durability_katana "3700"
      
      // 0=永久耐力, 小刀的耐力值
      l4d2_melee_durability_knife "3400"
      
      // 0=永久耐力, 開山刀的耐力值
      l4d2_melee_durability_machete "4000"
      
      // 0=永久耐力, 草叉的耐力值
      l4d2_melee_durability_pitchfork "3100"
      
      // 0=永久耐力, 鐵鏟的耐力值
      l4d2_melee_durability_shovel "2900"
      
      // 0=永久耐力, 警棍的耐力值
      l4d2_melee_durability_tonfa "2600"
      
      // 0=永久耐力, 未知模型的近戰武器的耐力值 (三方戰役自製的近戰武器).
      l4d2_melee_durability_unknown "3000"