Every melee weapons have durability, once run out durability, the melee weapon will be removed
Note
This plugin is private, Please contact me
此為私人插件, 請聯繫本人
-
How does it work?
- Every melee weapons have durability
- Cost durability when melee S.I., Witch, infected, objects.....
- The melee weapon will be removed once run out durability, and give pistol
-
Require | 必要安裝
-
ConVar | 指令
- cfg/sourcemod/l4d2_melee_durability.cfg
// 0=Plugin off, 1=Plugin on. l4d2_melee_durability_enable "1" // Changes how message displays. (0: Disable, 1:In chat, 2: In Hint Box, 3: In center text) l4d2_melee_durability_announce_type "2" // 0=Display durability percent number, 1=Display durability bar l4d2_melee_durability_show_bar "1" // How much durability does it cost when melee Tank. (0: No Cost) l4d2_melee_durability_tank_cost "200" // How much durability does it cost when melee Witch. (0: No Cost) l4d2_melee_durability_witch_cost "150" // How much durability does it cost when melee Common Infected. (0: No Cost) l4d2_melee_durability_common_cost "50" // How much durability does it cost when melee Survivor. (0: No Cost) l4d2_melee_durability_survivor_cost "10" // How much durability does it cost when melee Special Infected. (0: No Cost) l4d2_melee_durability_infected_cost "100" // How much durability does it cost when melee objects. (doors, boxes, items, chairs, tables, etc.) l4d2_melee_durability_entity_cost "5" // Secondary weapon given to survivor after run out of melee durability. (1: Pistol, 2: Dual Pistol, 3: Magnum) l4d2_melee_durability_secondary_weapon "1" // 0=Permanent durability, durability of Baseball Bat. l4d2_melee_durability_baseball_bat "2800" // 0=Permanent durability, durability of Cricket Bat. l4d2_melee_durability_cricket_bat "3000" // 0=Permanent durability, durability of Crowbar. l4d2_melee_durability_crowbar "3300" // 0=Permanent durability, durability of Electric Guitar. l4d2_melee_durability_electric_guitar "2900" // 0=Permanent durability, durability of Fire Axe. l4d2_melee_durability_fireaxe "3500" // 0=Permanent durability, durability of Frying Pan. l4d2_melee_durability_frying_pan "2500" // 0=Permanent durability, durability of Golf Club. l4d2_melee_durability_golfclub "3000" // 0=Permanent durability, durability of Katana. l4d2_melee_durability_katana "3700" // 0=Permanent durability, durability of Knife. l4d2_melee_durability_knife "3400" // 0=Permanent durability, durability of Machete. l4d2_melee_durability_machete "4000" // 0=Permanent durability, durability of Pitchfork. l4d2_melee_durability_pitchfork "3100" // 0=Permanent durability, durability of shovel. l4d2_melee_durability_shovel "2900" // 0=Permanent durability, durability of Tonfa. l4d2_melee_durability_tonfa "2600" // 0=Permanent durability, durability of unknown melee weapon (Custom Third Party Melee). l4d2_melee_durability_unknown "3000"
- cfg/sourcemod/l4d2_melee_durability.cfg
-
Command | 命令
None
-
API | 串接
- l4d2_melee_durability.inc
library name: l4d2_melee_durability
- l4d2_melee_durability.inc
-
Apply to | 適用於
L4D2
-
Translation Support | 支援翻譯
English 繁體中文 简体中文
-
Changelog | 版本日誌
-
v1.3 (2024-7-9)
- Add API
- Update Cvars
- Update Translations
-
v1.2 (2023-6-25)
- In coop/realism mode, keep melee durability to next map.
-
v1.1 (2023-3-13)
- Translation Support
-
v1.0 (2022-11-06)
- Initial Release
-
每個近戰武器都有耐久值,揮砍殭屍會消耗耐力,當耐久值耗盡時移除近戰武器
-
原理
- 地圖上每個近戰武器都有各自的耐久值,只要使用近戰揮砍到僵屍或者物件,將會消耗耐力
- 耐力消耗之後,移除近戰武器,並自動給予手槍
- 在戰役/寫實模式下,近戰武器的耐力值會持續保留到下一關
-
用意在哪?
- 削弱遊戲的近戰武器,惡靈勢力的近戰武器非常強大
- 被殭屍包圍可以一刀砍一圈解圍
- 一刀砍死特感 (Charger 兩刀)
- 四刀砍死Witch
- 20刀砍死6000HP的Tank
- 一刀砍死非常難打死的吉米賽車手與墮落生還者
- 永久使用,沒有限制與消耗體力
- 逼迫玩家慎用近戰武器或切換其他武器,提升這款末日生存遊戲的寫實難度
- 削弱遊戲的近戰武器,惡靈勢力的近戰武器非常強大
-
指令中文介紹 (點我展開)
- cfg/sourcemod/l4d2_melee_durability.cfg
// 0=關閉插件, 1=開啟插件 l4d2_melee_durability_enable "1" // 顯示耐久度的位置. (0: 關閉, 1: 聊天窗, 2: 螢幕下方黑底白字窗, 3: 螢幕正中間) l4d2_melee_durability_announce_type "2" // 0=用實際百分比數值顯示耐久度, 1=用圖案符號顯示耐久度 l4d2_melee_durability_show_bar "1" // 揮砍Tank所消耗的耐力數值 (0: 無消耗) l4d2_melee_durability_tank_cost "200" // 揮砍Witch所消耗的耐力數值 (0: 無消耗) l4d2_melee_durability_witch_cost "150" // 揮砍普通感染者所消耗的耐力數值 (0: 無消耗) l4d2_melee_durability_common_cost "50" // 揮砍倖存者隊友所消耗的耐力數值 (0: 無消耗) l4d2_melee_durability_survivor_cost "10" // 揮砍特感所消耗的耐力數值 (0: 無消耗) l4d2_melee_durability_infected_cost "100" // 揮砍物件所消耗的耐力數值 (門, 箱子, 物品, 椅子, 桌子 等等...) l4d2_melee_durability_entity_cost "5" // 當耐力值消耗光時給予的武器. (1: 手槍, 2: 雙槍, 3: 麥格農手槍) l4d2_melee_durability_secondary_weapon "1" // 0=永久耐力, 球棒的耐力值 l4d2_melee_durability_baseball_bat "2800" // 0=永久耐力, 板球拍的耐力值 l4d2_melee_durability_cricket_bat "3000" // 0=永久耐力, 鐵撬的耐力值 l4d2_melee_durability_crowbar "3300" // 0=永久耐力, 電吉他的耐力值 l4d2_melee_durability_electric_guitar "2900" // 0=永久耐力, 斧頭的耐力值 l4d2_melee_durability_fireaxe "3500" // 0=永久耐力, 平底鍋的耐力值 l4d2_melee_durability_frying_pan "2500" // 0=永久耐力, 高爾夫球桿的耐力值 l4d2_melee_durability_golfclub "3000" // 0=永久耐力, 武士刀的耐力值 l4d2_melee_durability_katana "3700" // 0=永久耐力, 小刀的耐力值 l4d2_melee_durability_knife "3400" // 0=永久耐力, 開山刀的耐力值 l4d2_melee_durability_machete "4000" // 0=永久耐力, 草叉的耐力值 l4d2_melee_durability_pitchfork "3100" // 0=永久耐力, 鐵鏟的耐力值 l4d2_melee_durability_shovel "2900" // 0=永久耐力, 警棍的耐力值 l4d2_melee_durability_tonfa "2600" // 0=永久耐力, 未知模型的近戰武器的耐力值 (三方戰役自製的近戰武器). l4d2_melee_durability_unknown "3000"
- cfg/sourcemod/l4d2_melee_durability.cfg