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Description | 內容

Player can become the model you point at.

Note
This plugin is private, Please contact me
此為私人插件, 請聯繫本人
🟥Dedicated Server Only
🟥只能安裝在Dedicated Server

  • How does it work?
    • Point an entity -> type !modcopy -> type !modmenu to change player model -> have fun!
    • Point an entity -> type !modme -> your model will be changed into the same as the entity -> have fun!
    • Can copy special infected, common infected, witch, tank model
    • 🟥 Can't keep the same model after next map
  • Require | 必要安裝

    1. left4dhooks
    2. [INC] Multi Colors
    3. ThirdPersonShoulder_Detect
    4. Attachments API
  • ConVar | 指令
    • cfg/sourcemod/l4d_modme.cfg
       // 0=Plugin off, 1=Plugin on.
       l4d_modme_enable "1"
      
       // Players with these flags have access to use !modme, !modreset command. (Empty = Everyone, -1: Nobody)
       l4d_modme_access_cmd_flag ""
      
       // Players with these flags have access to use !modplayer, !modmenu, !modset, !modcopy. (Empty = Everyone, -1: Nobody)
       l4d_modme_access_menu_flag "z"
      
       // If 1, Change random color everytime model set, not all models can accept color
       l4d_modme_random_color "1"
  • Command | 命令
    • Point an entity or infected and copy their model

       sm_modcopy
    • Open Menu to replace player model with or reset model

       sm_modmenu
    • Point an entity or infected and replace your model with their model

       sm_modme
    • Reset your model

       sm_modreset
    • Set model manually, for example: sm_modset "models/infected/hulk.mdl"

       sm_modset <model path>
    • Replace player with model manually, for example: sm_modplayer Nick "models/infected/hulk.mdl"

       sm_modplayer <player name> <model path>
  • Apply to | 適用於

     L4D1
     L4D2
    
  • Translation Support | 支援翻譯
     English
     繁體中文
     简体中文
    
  • Related Plugin | 相關插件
    1. l4d_h_csm: Allows players to change their L4D1/2 character or model in-game!
      • 允許玩家在遊戲中更換一二代角色
  • Changelog | 版本日誌
    • v1.4 (2024-3-29)

      • Update cvars
      • Update cmds
      • Keep same model until map change
      • Special infected can change model
    • v1.3 (2024-3-19)

      • Require Attachments API
    • v1.2 (2024-3-17)

      • Update cmds
      • Fixed Error
    • v1.1 (2024-3-17)

      • Update translation
      • Update cmds
      • Add menu to reset or place other players' model
      • Improve code
      • Compatible with l4d_h_csm v1.6h or above by harry
    • v1.0 (2023-4-8)

      • Initial Release

中文說明

玩家外觀可以變成地圖任何一個物件模型

  • 原理

    • 對準一個物件然後輸入!modcopy儲存模型 => 輸入 !modmenu 選擇玩家取代模型
    • 對準一個物件然後輸入!modme,你的模型將變成物件的模型
    • 可以複製特感、Tank、Witch、普通感染者的模型
    • 🟥 變更的模型無法保留到下一關
  • 指令中文介紹 (點我展開)
    • cfg/sourcemod/l4d_modme.cfg
       // 0=關閉插件, 1=啟動插件
       l4d_modme_enable "1"
       
       // 擁有這些權限的玩家,才可以輸入!modme, !modreset (留白 = 任何人都能, -1: 無人)
       l4d_modme_access_cmd_flag ""
      
       // 擁有這些權限的玩家,才可以輸入!modplayer, !modmenu, !modset, !modcopy (留白 = 任何人都能, -1: 無人)
       l4d_modme_access_menu_flag "z"
      
       // 為1時,隨機更改模型顏色,不一定每個模型都能改顏色
       l4d_modme_random_color "1"
  • 命令中文介紹 (點我展開)
    • 複製準心指向的物件模型

       sm_modcopy
    • 打開介面重置或取代其他玩家的模型

       sm_modmenu
    • 自己的模型直接變成準心指向的物件

       sm_modme
    • 重置自己的模型

       sm_modreset
    • 手動設置模型, 譬如: sm_modset "models/infected/hulk.mdl"

       sm_modset <模型路徑>
    • 手動幫玩家設置模型, 譬如: sm_modplayer Nick "models/infected/hulk.mdl"

       sm_modplayer <玩家名稱> <模型路徑>