Player can become the model you point at.
Note
This plugin is private, Please contact me
此為私人插件, 請聯繫本人
🟥Dedicated Server Only
🟥只能安裝在Dedicated Server
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How does it work?
- Point an entity -> type
!modcopy
-> type!modmenu
to change player model -> have fun! - Point an entity -> type
!modme
-> your model will be changed into the same as the entity -> have fun! - Can copy special infected, common infected, witch, tank model
- 🟥 Can't keep the same model after next map
- Point an entity -> type
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Require | 必要安裝
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ConVar | 指令
- cfg/sourcemod/l4d_modme.cfg
// 0=Plugin off, 1=Plugin on. l4d_modme_enable "1" // Players with these flags have access to use !modme, !modreset command. (Empty = Everyone, -1: Nobody) l4d_modme_access_cmd_flag "" // Players with these flags have access to use !modplayer, !modmenu, !modset, !modcopy. (Empty = Everyone, -1: Nobody) l4d_modme_access_menu_flag "z" // If 1, Change random color everytime model set, not all models can accept color l4d_modme_random_color "1"
- cfg/sourcemod/l4d_modme.cfg
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Command | 命令
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Point an entity or infected and copy their model
sm_modcopy
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Open Menu to replace player model with or reset model
sm_modmenu
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Point an entity or infected and replace your model with their model
sm_modme
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Reset your model
sm_modreset
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Set model manually, for example: sm_modset "models/infected/hulk.mdl"
sm_modset <model path>
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Replace player with model manually, for example: sm_modplayer Nick "models/infected/hulk.mdl"
sm_modplayer <player name> <model path>
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Apply to | 適用於
L4D1 L4D2
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Translation Support | 支援翻譯
English 繁體中文 简体中文
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Related Plugin | 相關插件
- l4d_h_csm: Allows players to change their L4D1/2 character or model in-game!
- 允許玩家在遊戲中更換一二代角色
- l4d_h_csm: Allows players to change their L4D1/2 character or model in-game!
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Changelog | 版本日誌
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v1.4 (2024-3-29)
- Update cvars
- Update cmds
- Keep same model until map change
- Special infected can change model
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v1.3 (2024-3-19)
- Require Attachments API
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v1.2 (2024-3-17)
- Update cmds
- Fixed Error
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v1.1 (2024-3-17)
- Update translation
- Update cmds
- Add menu to reset or place other players' model
- Improve code
- Compatible with l4d_h_csm v1.6h or above by harry
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v1.0 (2023-4-8)
- Initial Release
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玩家外觀可以變成地圖任何一個物件模型
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原理
- 對準一個物件然後輸入
!modcopy
儲存模型 => 輸入!modmenu
選擇玩家取代模型 - 對準一個物件然後輸入
!modme
,你的模型將變成物件的模型 - 可以複製特感、Tank、Witch、普通感染者的模型
- 🟥 變更的模型無法保留到下一關
- 對準一個物件然後輸入
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指令中文介紹 (點我展開)
- cfg/sourcemod/l4d_modme.cfg
// 0=關閉插件, 1=啟動插件 l4d_modme_enable "1" // 擁有這些權限的玩家,才可以輸入!modme, !modreset (留白 = 任何人都能, -1: 無人) l4d_modme_access_cmd_flag "" // 擁有這些權限的玩家,才可以輸入!modplayer, !modmenu, !modset, !modcopy (留白 = 任何人都能, -1: 無人) l4d_modme_access_menu_flag "z" // 為1時,隨機更改模型顏色,不一定每個模型都能改顏色 l4d_modme_random_color "1"
- cfg/sourcemod/l4d_modme.cfg
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命令中文介紹 (點我展開)
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複製準心指向的物件模型
sm_modcopy
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打開介面重置或取代其他玩家的模型
sm_modmenu
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自己的模型直接變成準心指向的物件
sm_modme
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重置自己的模型
sm_modreset
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手動設置模型, 譬如: sm_modset "models/infected/hulk.mdl"
sm_modset <模型路徑>
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手動幫玩家設置模型, 譬如: sm_modplayer Nick "models/infected/hulk.mdl"
sm_modplayer <玩家名稱> <模型路徑>
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