Survivor can transform into zombie + zombie can transform into survivor
Note
This plugin is private, Please contact me
此為私人插件, 請聯繫本人
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How does it work?
- Player can use type cmd
!zTank
,!zSmoker
... : Transform yorself from survivor into Zombie class!zNick
,!zBill
... : Transform yorself from infected into character!zSur
, ... : Transform yorself from infected into survivor (model not change, can use infected ability)
- Admin can type
!zmenu
to open zombie transform menu - API for developers
- Player can use type cmd
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Require | 必要安裝
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ConVar | 指令
- cfg\sourcemod\l4d2_zombie_transform.cfg
// 0=Plugin off, 1=Plugin on. l4d2_zombie_transform_enable "1" // Player with these flag have access to use command to open zombie transform menu (Empty=Everyone, -1=No one) l4d2_zombie_transform_menu_access "z" // Player with these flag have access to use command to transform from survivor intointo zombie class (Empty=Everyone, -1=No one) l4d2_zombie_transform_inf_access "z" // Player with these flag have access to use command to transform from infected into survivor, can use infected ability (Empty=Everyone, -1=No one) l4d2_zombie_transform_sur_access "z" // Player with these flag have access to use command to transform from infected into character (Empty=Everyone, -1=No one) l4d2_zombie_transform_character_access "z" // Only transform zombie or survivor when player is alive l4d2_zombie_transform_alive_only "1"
- cfg\sourcemod\l4d2_zombie_transform.cfg
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Command | 命令
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Open menu to transform player
sm_zmenu
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Transform yorself from survivor into Smoker, Usage: sm_zSmoker or sm_zSmoker <0/1/2>, 1=L4D2 Model, 2=L4D1 Model, 0=Random
sm_zSmoker <0/1/2>
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Transform yorself from survivor into Boomer, Usage: sm_zBoomer or sm_zBoomer <0/1/2/3>, 1=L4D2 Model, 2=L4D1 Model, 3=Female Boomer, 0=Random
sm_zBoomer <0/1/2/3>
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Transform yorself from survivor into Hunter, Usage: sm_zHunter or sm_zHunter <0/1/2>, 1=L4D2 Model, 2=L4D1 Model, 0=Random"
sm_zHunter <0/1/2>
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Transform yorself from survivor into Spitter, Usage: sm_zSpitter
sm_zSpitter
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Transform yorself from survivor into Jockey, Usage: sm_zJockey
sm_zJockey
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Transform yorself from survivor into Charger, Usage: sm_zCharger
sm_zCharger
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Transform yorself from survivor into Tank, Usage: sm_zTank or sm_zTank <0/1/2/3>, 1=L4D1 Model, 2=DLC Model, 0=Random
sm_zTank <0/1/2/3>
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Transform yorself from infected into survivor (model not change, can use infected ability)
sm_zSurvivor sm_zSur sm_zT2
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Transform yorself from infected into character, Usage: sm_zcsm or sm_zcsm <Nick/Rochelle/Coach/Ellis/Bill/Zoey/Francis/Louis>
sm_zcsm <Nick/Rochelle/Coach/Ellis/Bill/Zoey/Francis/Louis>
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Transform yorself from infected into Nick
sm_zNick
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Transform yorself from infected into Rochelle
sm_zRochelle
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Transform yorself from infected into Coach
sm_zCoach
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Transform yorself from infected into Ellis
sm_zEllis
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Transform yorself from infected into Bill
sm_zBill
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Transform yorself from infected into Zoey
sm_zZoey
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Transform yorself from infected into Francis
sm_zFrancis
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Transform yorself from infected into Louis
sm_zLouis
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API | 串接
- l4d2_zombie_transform.inc
library name: l4d2_zombie_transform
- l4d2_zombie_transform.inc
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Apply to | 適用於
L4D2
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Related Plugin | 相關插件
-
l4d_cso_zombie_Regeneration: The zombies have grown stronger, now they are able to heal their injuries by standing still without receiving any damage.
- 殭屍變得更強大,他們只要站著不動便可以自癒傷勢 (仿CSO惡靈降世 殭屍技能)
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l4d2_cso_knockback: Weapons and Melees now have knockback power like CSO
- 武器與近戰都有CSO 殭屍擊退效果
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Changelog | 版本日誌
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v1.2 (2024-7-31)
- Still can transform when pin survivor or get pinned by infected
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v1.1 (2024-4-30)
- Fix spawn error
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v1.0 (2024-3-25)
- Initial Release
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人類能變成特感 + 特感能變成人類
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原理
- 玩家可以輸入命令
!zTank
,!zSmoker
... : 倖存者變成特感!zNick
,!zBill
... : 特感變成人類角色!zSur
, ... : 特感變成人類 (保留特感模型, 可使用特感能力)
- 管理員輸入
!zmenu
可以打開選單,幫玩家轉換特感或人類 - 保留API給其他插件做使用
- 玩家可以輸入命令
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指令中文介紹 (點我展開)
- cfg\sourcemod\l4d2_zombie_transform.cfg
// 0=關閉插件, 1=啟動插件 l4d2_zombie_transform_enable "1" // 擁有這些權限的玩家,才可以輸入!zmenu打開選單 (留白 = 任何人都能, -1: 無人) l4d2_zombie_transform_menu_access "z" // 擁有這些權限的玩家,才可以輸入命令從人類變成特感 (留白 = 任何人都能, -1: 無人) l4d2_zombie_transform_inf_access "z" // 擁有這些權限的玩家,才可以輸入命令從特感變成人類, 保留特感能力 (留白 = 任何人都能, -1: 無人) l4d2_zombie_transform_sur_access "z" // 擁有這些權限的玩家,才可以輸入命令從特感變成人類角色 (留白 = 任何人都能, -1: 無人) l4d2_zombie_transform_character_access "z" // 為1時,只有當玩家活著才可以轉變 l4d2_zombie_transform_alive_only "1"
- cfg\sourcemod\l4d2_zombie_transform.cfg
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命令中文介紹 (點我展開)
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打開介面轉換玩家
sm_zmenu
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從倖存者變異成Smoker, 使用方式: sm_zSmoker 或 sm_zSmoker <0/1/2>, 1=L4D2模型, 2=L4D1模型, 0=隨機
sm_zSmoker <0/1/2>
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從倖存者變異成Boomer, 使用方式: sm_zBoomer 或 sm_zBoomer <0/1/2/3>, 1=L4D2模型, 2=L4D1模型, 3=女Boomer, 0=隨機
sm_zBoomer <0/1/2/3>
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從倖存者變異成Hunter, 使用方式: sm_zHunter 或 sm_zHunter <0/1/2>, 1=L4D2模型, 2=L4D1模型, 0=隨機"
sm_zHunter <0/1/2>
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從倖存者變異成Spitter, 使用方式: sm_zSpitter
sm_zSpitter
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從倖存者變異成Jockey, 使用方式: sm_zJockey
sm_zJockey
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從倖存者變異成Charger, 使用方式: sm_zCharger
sm_zCharger
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從倖存者變異成Tank, 使用方式: sm_zTank 或 sm_zTank <0/1/2/3>, 1=L4D1模型, 2=DLC模型, 0=隨機
sm_zTank <0/1/2/3>
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從特感變異成人類 (保留特感模型, 可使用特感能力)
sm_zSurvivor sm_zSur sm_zT2
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從特感變異回人類角色, 使用方式: sm_zcsm 或 sm_zcsm <Nick/Rochelle/Coach/Ellis/Bill/Zoey/Francis/Louis>
sm_zcsm <Nick/Rochelle/Coach/Ellis/Bill/Zoey/Francis/Louis>
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從特感變異回角色: Nick
sm_zNick
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從特感變異回角色: Rochelle
sm_zRochelle
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從特感變異回角色: Coach
sm_zCoach
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從特感變異回角色: Ellis
sm_zEllis
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從特感變異回角色: Bill
sm_zBill
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從特感變異回角色: Zoey
sm_zZoey
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從特感變異回角色: Francis
sm_zFrancis
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從特感變異回角色: Louis
sm_zLouis
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