Let admins spawn any kind of objects and saved to cfg
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Work | 作品展示
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Require | 必要安裝
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How to use
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Type !admin to call adm menu and you will see "Spawn Objects" option
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Create Object
- Admin types !admin in chat->Spawn Objects->Spawn Objects->Select the spawn method
- Physics(affected by gravity),Non-solid(you can go through it),Solid(won't be affected by gravity),Items&Weapons(Guns, Melees, Supplies, Throwables, etc.)
- Not all objects can be Physics
- Not all objects can be Non-solid
- Not all objects can be Solid (Go ask Valve)
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Save Object
- Admin types !admin in chat->Spawn Objects->Save Objects->Save Stripper File
- All Spawned objects will be saved into addons\stripper\maps\xxxxx.cfg
- xxxx is map name
- Restart Map
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Delete Object
- Modify file: addons\stripper\maps\xxxxx.cfg
- xxxx is map name
- Find the object you want to delete by classname, origin, angles
- Delete code {},for example:
{ "solid" "6" "origin" "2408 -140 0" "angles" "0 93 0" "model" "models/props/cs_militia/boxes_frontroom.mdl" "classname" "prop_dynamic" }
- Modify file: addons\stripper\maps\xxxxx.cfg
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Q&A
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Why I can't read object spawn menu?
- The data/l4d2_spawn_props_models.txt is Chinese language
- Either you translate by yourself, or just download english data here(but fewer models)
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How to add more models?
- Modify data/l4d2_spawn_props_models.txt
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ConVar | 指令
- cfg\sourcemod\l4d2_spawn_props.cfg
// Enable the Decorative category l4d2_spawn_props_category_decorative "1" // Enable the Exterior category l4d2_spawn_props_category_exterior "1" // Enable the Foliage category l4d2_spawn_props_category_foliage "1" // Enable the Interior category l4d2_spawn_props_category_interior "1" // Enable the Misc category l4d2_spawn_props_category_misc "1" // Enable the Vehicles category l4d2_spawn_props_category_vehicles "1" // Enable the Dynamic (Non-solid) Objects in the menu l4d2_spawn_props_dynamic "1" // Enable the Items & Weapons Objects in the menu l4d2_spawn_props_items "1" // Log if an admin spawns an object? l4d2_spawn_props_log_actions "0" // Enable the Physics Objects in the menu l4d2_spawn_props_physics "1" // Enable the Static (Solid) Objects in the menu l4d2_spawn_props_static "1"
- cfg\sourcemod\l4d2_spawn_props.cfg
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Command | 命令
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Spawns an object with the given information, sm_spawnprop [static | dynamic | physics] [cursor | origin] (Adm required: ADMFLAG_UNBAN)
sm_spawnprop
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Save all the spawned object in a stripper file, path: addons/stripper/maps/XXXX.cfg (XXXX is map name) (Adm required: ADMFLAG_UNBAN)
sm_savemap
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Rotates the looking spawned object with the desired angles, Usage: sm_prop_rotate [EX: !prop_rotate x 30] (Adm required: ADMFLAG_UNBAN)
sm_prop_rotate
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Remove last spawned object (Adm required: ADMFLAG_UNBAN)
sm_prop_removelast
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Remove the looking object (Adm required: ADMFLAG_UNBAN)
sm_prop_removelook
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Remove all spawned objects (Adm required: ADMFLAG_UNBAN)
sm_prop_removeall
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Move the looking spawned object with the desired movement type, Usage: sm_prop_move [EX: !prop_move x 30] (Adm required: ADMFLAG_UNBAN)
sm_prop_move
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Forces the looking spawned object angles, Usage: sm_prop_setang [EX: !prop_setang 30 0 34] (Adm required: ADMFLAG_UNBAN)
sm_prop_setang
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Sets the looking spawned object position, Usage: sm_prop_setpos [EX: !prop_setpos 505 -34 17 (Adm required: ADMFLAG_UNBAN)
sm_prop_setpos
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Locks the looking spawned object, Use for move and rotate (Adm required: ADMFLAG_UNBAN)
sm_prop_lock
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Clone the last spawned object (Adm required: ADMFLAG_UNBAN)
sm_prop_clone
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Print the looking object information (Adm required: ADMFLAG_UNBAN)
sm_prop_print
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Apply to | 適用於
L4D1 L4D2
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Translation Support | 支援翻譯
English 繁體中文 简体中文 Russian
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Changelog | 版本日誌
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v4.1 (2024-3-24)
- Fixed error
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v4.0 (2023-2-21)
- Support stripper cvar to save map.cfg
// Stripper Config Path stripper_cfg_path "addons/stripper"
- Support stripper cvar to save map.cfg
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v3.9 (2023-1-5)
- Fixed Item Position Menu Error.
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v3.8 (2022-11-3)
- Remake Code
- Translation Support
- some menu has back button
- menu won't be disappeared if I spawn an object
- Add more options
- More objects
- New Spawn Method: Items&Weapons, you can spawn Guns, Melees, Supplies, Throwables, etc.
- Remove routing, cache, only stripper save method
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v2.0
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創造屬於自己風格的地圖,製作迷宮與障礙物
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必看
- 必須安裝Stripper:Source才能改變地圖
// Stripper Config Path stripper_cfg_path "addons/stripper"
- 必須安裝Stripper:Source才能改變地圖
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如何使用?
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如何創造物件?
- 管理員輸入!admin->生成物件->生成物件->選擇其中一項
- 動態(會受重力影響),穿透(擺好看),固態(不受重力影響),物品(槍械、近戰、醫療物品、投擲物品、彈藥堆、雷射裝置)
- 非所有模型都能變成動態
- 非所有模型都能變成穿透
- 非所有模型都能變成固態 (去問Valve,認真你就輸了)
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如何儲存物件?
- 管理員輸入!admin->生成物件->儲存物件
- 生成的物件會儲存於addons\stripper\maps\xxxxx.cfg
- xxxx是地圖名
- 重啟地圖
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如何刪除已經儲存的物件?
- 編輯檔案 addons\stripper\maps\xxxxx.cfg
- xxxx是地圖名
- 透過
"model" "origin" "angles"
關鍵字查找你要刪除的物件- origin: 位置
- angles: 角度
- model: 模組
- 刪除整段上下{},譬如
{ "solid" "6" "origin" "2408 -140 0" "angles" "0 93 0" "model" "models/props/cs_militia/boxes_frontroom.mdl" "classname" "prop_dynamic" }
- 編輯檔案 addons\stripper\maps\xxxxx.cfg
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Q&A
- 如何增加更多模組?
- 編輯檔案 data/l4d2_spawn_props_models.txt
- 如何增加更多模組?