Set client gravity after final rescue starts just for fun.
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Video | 影片展示
None -
Require | 必要安裝
None -
ConVar | 指令
- cfg\sourcemod\l4d_final_rescue_gravity.cfg
// 0=Plugin off, 1=Plugin on. l4d_final_rescue_gravity_allow "1" // Turn on the plugin in these game modes, separate by commas (no spaces). (Empty = all). l4d_final_rescue_gravity_modes "" // Turn off the plugin in these game modes, separate by commas (no spaces). (Empty = none). l4d_final_rescue_gravity_modes_off "" // Turn on the plugin in these game modes. 0=All, 1=Coop, 2=Survival, 4=Versus, 8=Scavenge. Add numbers together. l4d_final_rescue_gravity_modes_tog "0" // Turn off the plugin in these maps, separate by commas (no spaces). (Empty = none). l4d_final_rescue_gravity_map_off "c5m5_bridge;c13m4_cutthroatcreek" // Set Gravity value. (1.0=Normal, >1.0=High, <1.0=Low) l4d_final_rescue_gravity_value "0.25" // 為1時,change all clients' gravity to normal when finale vehicle is coming. l4d_final_rescue_gravity_escape_ready_off "1" // (L4D2)Which zombie class can also obtain the gravity, 0=None, 1=Smoker, =Boomer, 4=Hunter, 8=Spitter, 16=Jockey, 32=Charger, 64=Tank. Add numbers together. l4d_final_rescue_gravity_infected_class "127" // (L4D1)Which zombie class can also obtain the gravity, 0=None, 1=Smoker, 2=Boomer, 4=Hunter, 8=Tank. Add numbers together. l4d_final_rescue_gravity_infected_class "15" // Interval (in sec.) to set gravity for client l4d_final_rescue_gravity_interval "2"
- cfg\sourcemod\l4d_final_rescue_gravity.cfg
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Command | 命令
None
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Apply to | 適用於
L4D1 L4D2
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Changelog | 版本日誌
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v1.7 (2023-7-27)
- Fix warnings when compiling on SourceMod 1.11.
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v1.6 (2022-8-12)
- Add finale_start, finale_radio_start, gauntlet_finale_start events
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v1.5 (2022-2-1)
- fix spectator gravity issue
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v1.4 (2021-1-23)
- fix "PostSpawnActivate"
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v1.3 (2020-11-16)
- replace event "finale_escape_start" with event "finale_vehicle_ready"
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v1.2 (2020-7-30)
- add convar "l4d_final_rescue_gravity_interval"
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v1.1 (2020-7-25)
- improve code
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v1.0 (2020-7-20)
- Initial release
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救援開始之後,所有人重力變低,可以跳很高
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原理
- 救援開始之後,人類與特感重力都變低,跳躍力變高
- 可以跳到平常不能跳的地方守屍潮
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用在意哪?
- 好玩而創造的
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指令中文介紹 (點我展開)
- cfg\sourcemod\l4d_final_rescue_gravity.cfg
// 0=關閉插件, 1=啟動插件. l4d_final_rescue_gravity_allow "1" // 什麼模式下啟動此插件, 逗號區隔 (無空白). (留白 = 所有模式) l4d_final_rescue_gravity_modes "" // 什麼模式下關閉此插件, 逗號區隔 (無空白). (留白 = 無) l4d_final_rescue_gravity_modes_off "" // 什麼模式下啟動此插件. 0=所有模式, 1=戰役, 2=生存, 4=對抗, 8=清道夫. 請將數字相加起來 l4d_final_rescue_gravity_modes_tog "0" // 在這些地圖上關閉插件,逗號區隔 (無空白). (留白=無). l4d_final_rescue_gravity_map_off "c5m5_bridge;c13m4_cutthroatcreek" // 設定重力值. (1.0=正常, >1.0=超重力, <1.0=低重力) l4d_final_rescue_gravity_value "0.25" // 為1時,當救援載具來臨時,所有玩家重力回復正常 l4d_final_rescue_gravity_escape_ready_off "1" // (L4D2) 那些特感能獲得重力, 0=無, 1=Smoker, =Boomer, 4=Hunter, 8=Spitter, 16=Jockey, 32=Charger, 64=Tank. 將數字相加起來 l4d_final_rescue_gravity_infected_class "127" // (L4D1) 那些特感能獲得重力, 0=無, 1=Smoker, 2=Boomer, 4=Hunter, 8=Tank. 將數字相加起來 l4d_final_rescue_gravity_infected_class "15" // 每兩秒檢查玩家的重力值狀態 l4d_final_rescue_gravity_interval "2"
- cfg\sourcemod\l4d_final_rescue_gravity.cfg