Shows a laser for straight-flying fired projectiles
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Image | 圖示
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Require | 必要安裝
None -
ConVar | 指令
- cfg\sourcemod\l4d_lasertag.cfg
// Turnon Lasertagging. 0=disable, 1=enable l4d_lasertag_enable "1" // Enable or Disable Lasertagging in Versus / Scavenge. 0=disable, 1=enable l4d_lasertag_vs "1" // Enable or Disable Lasertagging in Coop / Realism. 0=disable, 1=enable l4d_lasertag_coop "1" // Enable or Disable lasertagging for bots. 0=disable, 1=enable l4d_lasertag_bots "1" // LaserTagging for Pistols. 0=disable, 1=enable l4d_lasertag_pistols "1" // LaserTagging for Rifles. 0=disable, 1=enable l4d_lasertag_rifles "1" // LaserTagging for Sniper Rifles. 0=disable, 1=enable l4d_lasertag_snipers "1" // LaserTagging for SMGs. 0=disable, 1=enable l4d_lasertag_smgs "1" // LaserTagging for Shotguns. 0=disable, 1=enable l4d_lasertag_shotguns "1" // If 1, Enable Random Color. l4d_lasertag_random "1" // Lasertagging Color. Three values between 0-255 separated by spaces. RGB: Red Green Blue. l4d_lasertag_rgb "0 125 255" // Transparency (Alpha) of Laser l4d_lasertag_alpha "100" // If 1, Enable Random Color for Bot. l4d_lasertag_bots_random "1" // Bots Laser - Color. Three values between 0-255 separated by spaces. RGB: Red Green Blue. l4d_lasertag_bots_rgb "0 255 75" // Bots Laser - Transparency (Alpha) of Laser l4d_lasertag_bots_alpha "70" // Seconds Laser will remain l4d_lasertag_life "0.80" // Width of Laser l4d_lasertag_width "1.0" // Lasertag Offset l4d_lasertag_offset "36" // Players with these flags have Lasertagging. (Empty = Everyone, -1: Nobody) l4d_lasertag_access_flag ""
- cfg\sourcemod\l4d_lasertag.cfg
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Command | 命令
None
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Apply to | 適用於
L4D1 L4D2
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Related Plugin | 相關插件
- l4d_dynamic_muzzle_flash: Adds dynamic muzzle flash to gunfire
- 槍口增加逼真的閃光
- l4d_dynamic_muzzle_flash: Adds dynamic muzzle flash to gunfire
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Changelog | 版本日誌
//Whosat @ 2010-2011 //HarryPotter @ 2022-2024
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v1.0 (2024-1-20)
- Optimize code and improve performance
- Update Cvars
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v0.3 (2022-12-5)
- Remake Code
- Add Cvars to enable random colors
- Support Ready up plugin, enable laser tag during ready-up
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v0.2 (2021-8-29)
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開槍會有子彈光線
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原理
- 開槍會有光線軌跡
- 地圖上的機槍砲台不會有光線
- 榴彈發射器不會有光線
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指令中文介紹 (點我展開)
- cfg\sourcemod\l4d_lasertag.cfg
// 0=關閉插件, 1=啟動插件 l4d_lasertag_enable "1" // (對抗 / 清道夫模式) 0=關閉插件, 1=啟動插件 l4d_lasertag_vs "1" // (戰役 / 寫實模式) 0=關閉插件, 1=啟動插件 l4d_lasertag_coop "1" // 為1時,Bot開槍也會有光線軌跡 l4d_lasertag_bots "1" // 為1時,手槍武器有光線軌跡 l4d_lasertag_pistols "1" // 為1時,步槍武器有光線軌跡 l4d_lasertag_rifles "1" // 為1時,狙擊槍武器有光線軌跡 l4d_lasertag_snipers "1" // 為1時,機槍武器有光線軌跡 l4d_lasertag_smgs "1" // 為1時,散彈槍武器有光線軌跡 l4d_lasertag_shotguns "1" // 為1時,光線軌跡是隨機的顏色 l4d_lasertag_random "1" // 如果光線軌跡不是隨機的顏色,則設置顏色,填入RGB三色 (三個數值介於0~255,需要空格) l4d_lasertag_rgb "0 125 255" // 光線軌跡透明度 l4d_lasertag_alpha "100" // 為1時,Bot開槍的光線軌跡是隨機的顏色 l4d_lasertag_bots_random "1" // 如果Bot開槍的光線軌跡不是隨機的顏色,則設置顏色,填入RGB三色 (三個數值介於0~255,需要空格) l4d_lasertag_bots_rgb "0 255 75" // Bot開槍的光線軌跡透明度 l4d_lasertag_bots_alpha "70" // 光線軌跡停留時間 l4d_lasertag_life "0.80" // 光線軌跡寬度 l4d_lasertag_width "1.0" // 光線軌跡與槍口的距離 l4d_lasertag_offset "36" // 擁有這些權限的玩家,才有光線軌跡 (留白 = 任何人都能, -1: 無人) l4d_lasertag_access_flag ""
- cfg\sourcemod\l4d_lasertag.cfg