Locks Saferoom Door Until Someone Opens It.
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Image | 圖示
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Require | 必要安裝
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ConVar | 指令
- cfg/sourcemod/lockdown_system_l4d.cfg
// If 1, Enable saferoom door status Announcements lockdown_system_l4d_announce "1" // Duration Of Anti-Farm, locks door if tank is on the field lockdown_system_l4d_anti-farm_duration "50" // Change how Count Down Timer Hint displays. (0: Disable, 1:In chat, 2: In Hint Box, 3: In center text) lockdown_system_l4d_count_hint_type "2" // Duration Of end saferoom door opening lockdown_system_l4d_duration "100" // (L4D2) The default value for saferoom door glow range. lockdown_system_l4d_glow_range "550" // (L4D2) The default glow color for saferoom door when lock. Three values between 0-255 separated by spaces. RGB Color255 - Red Green Blue. lockdown_system_l4d_lock_glow_color "255 0 0" // Number Of horde mobs to spawn (-1=Infinite horde, 0=Off) lockdown_system_l4d_mobs "5" // After saferoom door is opened, how many chance can the survivors open the door. (0=Can't open door after close, -1=No limit) lockdown_system_l4d_open_chance "2" // Time Interval to spawn a tank when door is opening (0=off) lockdown_system_l4d_opening_tank_interval "50" // After end saferoom door is opened, slay players who are not inside saferoom in seconds. (0=off) lockdown_system_l4d_outside_slay_duration "60" // What percentage of the ALIVE survivors must assemble near the saferoom door before open. (0=off) lockdown_system_l4d_percentage_survivors_near_saferoom "50" // How many seconds to lock after opening and closing the saferoom door. lockdown_system_l4d_prevent_spam_duration "3.0" // If 1, prevent AI survivor from opening and closing the door. lockdown_system_l4d_spam_bot_disable "1" // If 1, Display a message showing who opened or closed the saferoom door. lockdown_system_l4d_spam_hint "1" // If 1, Enable Tank Demolition, server will spawn tank after door open lockdown_system_l4d_tank_demolition_after "1" // If 1, Enable Tank Demolition, server will spawn tank before door open lockdown_system_l4d_tank_demolition_before "1" // 0=Off. 1=Teleport common, special infected if they touch the door inside saferoom when door is opening. (prevent spawning and be stuck inside the saferoom, only works if cvar _type is 2) lockdown_system_l4d_teleport "1" // Lockdown Type: 0=Random, 1=Improved (opening slowly), 2=Default lockdown_system_l4d_type "0" // (L4D2) The default glow color for saferoom door when unlock. Three values between 0-255 separated by spaces. RGB Color255 - Red Green Blue. lockdown_system_l4d_unlock_glow_color "200 200 200"
- cfg/sourcemod/lockdown_system_l4d.cfg
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Command | 命令
None
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Data Config
- data/mapinfo.txt
Manual in this file, click for more details...
- data/mapinfo.txt
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API | 串接
- lockdown_system_l4d.inc
library name: lockdown_system_l4d
- lockdown_system_l4d.inc
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Apply to | 適用於
L4D1 L4D2
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Related | 相關插件
- end_safedoor_teleport: Teleport ci/si/tank outside the end saferoom if they spawn inside
- 如果 普通感染者/特感/Tank 生在終點安全室裡面,則將他們傳送到門前 (避免卡在終點安全室裡面)
- l4d_rescue_vehicle_leave_timer: When rescue vehicle arrived and a timer will display how many time left for vehicle leaving. If a player is not on rescue vehicle or zone, slay him
- 救援來臨之後,未在時間內上救援載具逃亡的玩家將處死
- antisaferoomdooropen: Start Saferoom door anti open + teleport survivor back to safe area when leaving out saferoom until certain time pass
- 起始安全室的安全門將會鎖住直到時間結束 + 沒有安全門的關卡一旦離開安全區域會傳送回起始安全區域
- Saferoom Lock Scavenge by Earendil: Players must complete a small scavenge event to unlock the saferoom
- 必須罐汽油桶才能解鎖安全門
- end_safedoor_teleport: Teleport ci/si/tank outside the end saferoom if they spawn inside
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Changelog | 版本日誌
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v6.0 (2024-10-26)
- Add API
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v5.9 (2024-5-1)
- Make tank leave stasis when spawn during door opening
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v5.7 (2024-2-4)
- Update Cvars
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v5.6 (2024-1-27)
- Delete Gamedata
- Require <spawn_infected_nolimit>
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v5.5 (2023-6-20)
- Require lef4dhooks v1.33 or above
- Fixed bot unable to open and close normal door on the whole map.
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v5.2
- AlliedModder Post
- Remake Code
- ProdigySim's method for indirectly getting signatures added, created the whole code for indirectly getting signatures so the plugin can now withstand most updates to L4D2! (Thanks to Shadowysn and ProdigySim)
- Update L4D2 "The Last Stand" gamedata
- Translation support
- Workng in L4D2 "The Last Stand" Map
- Replace Left 4 Downtown 2 extension with Left 4 DHooks Direct
- Remove Convar "Lockdown_system-l4d(2)_menu".
- fixed plugin not working in versus.
- Percentage of the ALIVE survivors must assemble near the saferoom door before open. (prevent rushing players)
- display who open/close the door
- spawn a tank before door open
- spawn multi tanks after door open
- keep spawning a tank when door is opening (players will not feel boring)
- display a message showing who opened or closed the saferoom door. (everyone will know who spamming the door)
- after Safe room door is opened, set a timer to count down. Slay players who still are not inside the saferoom. (prevent cowards)
- when door is opening, if any common or infected spawns inside the saferoom, teleport them outside. (prevent being stuck inside the saferoom)
- stop AI survivor from opening and closing the door. (prevent stupid bots from spamming the door)
- Set the door glow color
- Seconds to lock door after opening and closing the saferoom door.
- after saferoom door is opened, how many chance can the survivors open the door. (stop noobs from playing the doors)
- Made compatible with the "Saferoom Lock: Scavenge" plugin version 1.2.2+ by Earendil.
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v1.7
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倖存者必須等待時間到並合力對抗屍潮與Tank才能打開終點安全門
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原理
- 終點安全室的大門會先鎖住直到有人來開門
- 大門打開期間會有屍潮與Tank來襲,倖存者們必須合力抵抗才能度過難關
- 大門打開之後必須趕快進去安全室內並關上門,否則會被處死
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指令中文介紹 (點我展開)
- cfg/sourcemod/lockdown_system_l4d.cfg
// 為1時, 顯示終點安全室大門的狀態 lockdown_system_l4d_announce "1" // 當有人開門並且有Tank在場時,必須等待50秒或者殺死Tank <= 避免略過tank不殺死直衝終點 lockdown_system_l4d_anti-farm_duration "50" // 開門倒數計時該如何顯示? (0: 不顯示, 1: 聊天視窗, 2: 下方黑底白字, 3: 螢幕中央) lockdown_system_l4d_count_hint_type "2" // 終點安全室大門開啟時間 lockdown_system_l4d_duration "100" // (L4D2) 終點安全室大門發光的範圍 lockdown_system_l4d_glow_range "550" // (L4D2) 終點安全室大門鎖住狀態的光圈顏色 lockdown_system_l4d_lock_glow_color "255 0 0" // (L4D2) 終點安全室大門解鎖狀態的光圈顏色 lockdown_system_l4d_unlock_glow_color "200 200 200" // 終點安全室大門開啟期間屍潮生成的數量 (-1=無限屍潮, 0=不要生成屍潮) lockdown_system_l4d_mobs "5" // 終點安全室大門開啟之後,倖存者只有兩次機會能再度打開大門. (0=關閉之後不能再打開, -1=無限制) <= 不給傻B機會 lockdown_system_l4d_open_chance "2" // 終點安全室大門開啟期間,每50秒生成一隻Tank (0=不生成) lockdown_system_l4d_opening_tank_interval "50" // 終點安全室大門開啟之後經過60秒,如果還有倖存者逗留在門外,將處死 (0=關閉) <= 避免傻B在外面逗留 lockdown_system_l4d_outside_slay_duration "60" // 必須隊內存活的倖存者們有50%的人集合在安全室附近,才能打開大門 (0=關閉) <= 避免傻B一個人拋棄隊伍抵達安全室 lockdown_system_l4d_percentage_survivors_near_saferoom "50" // 開關門之後鎖住3秒鐘,任何人不得開關門 <= 避免傻B在玩門 lockdown_system_l4d_prevent_spam_duration "3.0" // 為1時, 禁止Bot開門與關門 lockdown_system_l4d_spam_bot_disable "1" // 為1時, 顯示哪位玩家開關門. <= 可以知道誰是兇手開門 lockdown_system_l4d_spam_hint "1" // 為1時, 大門開啟之後,生成大量的Tank lockdown_system_l4d_tank_demolition_after "1" // 為1時, 大門開啟之前,生成一隻Tank lockdown_system_l4d_tank_demolition_before "1" // 0=關閉. 1=大門開啟期間,安全室內的普通感染者與特感碰到門會傳送到門外 (避免他們都生在室內卡住, 只有_type指令是2才會運作) lockdown_system_l4d_teleport "1" // 終點安全室大門開啟方式: 0=隨機, 1=緩慢地打開, 2=預設 lockdown_system_l4d_type "0"
- cfg/sourcemod/lockdown_system_l4d.cfg
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文件設定範例
- data/mapinfo.txt
內有中文說明,可點擊查看
- data/mapinfo.txt