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Controller.h
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/*
* Mouse Scroll Class
*/
#ifndef Controller_H
#define Controller_H
#include "d3dApp.h"
#include "Camera.h"
#include <WinDef.h>
#include <WinUser.h>
class Controller : D3DApp
{
public:
Controller(HINSTANCE hInstance);
bool Init();
void UpdateScene(float dt);
void DrawScene();
/*
* Accessor Functions
*/
float get_Speed();
void set_Speed(float s);
Camera& get_Camera();
float get_earthRadius();
float get_skyAltitude();
XMFLOAT3 get_earthPosW();
float get_earthAngle();
void set_earthAngle(float a);
float get_farClipPlaneDist();
void set_farClipPlaneDist(float f);
float get_nearClipPlaneDist();
void set_nearClipPlaneDist(float n);
POINT get_mLastMousePos();
/*
* Mouse Control
*/
void OnMouseWheel(WPARAM wheelState, int delta);
void OnMouseDown(WPARAM btnState, int x, int y);
void OnMouseUp(WPARAM btnState, int x, int y);
void OnMouseMove(WPARAM btnState, int x, int y);
private:
float speed;
float minSpeed, maxSpeed;
Camera mCam;
POINT mLastMousePos;
float earthRadius;
float skyAltitude;
XMFLOAT3 earthPosW;
float earthAngle;
float farClipPlaneDist;
float nearClipPlaneDist;
};
#endif