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BLOOD.CPP
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/* ========================================================================
Copyright (c) 1990,1995 Synergistic Software
All Rights Reserved
========================================================================
Filename: blood.cpp -
Author: Gary Powell
========================================================================
Contains the following general functions:
======================================================================== */
/* ------------------------------------------------------------------------
Includes
------------------------------------------------------------------------ */
#include "BLOOD.HXX"
//#include "gamestr.h"
#include "strenum.h"
/* ------------------------------------------------------------------------
Notes
------------------------------------------------------------------------ */
/* ------------------------------------------------------------------------
Defines and Compile Flags
------------------------------------------------------------------------ */
/* ------------------------------------------------------------------------
Macros
------------------------------------------------------------------------ */
/* ------------------------------------------------------------------------
Prototypes
------------------------------------------------------------------------ */
/* ------------------------------------------------------------------------
Global Variables
------------------------------------------------------------------------ */
BLOODLINE_STRENGTH_INFO::BLOODLINE_STRENGTH_DATA BLOODLINE_STRENGTH_INFO::fpBloodlineStrengthInfo[] = {
{STR_BLOOD_STRENGTH_TAINTED, {4, 4, 0}},
{STR_BLOOD_STRENGTH_MINOR, {5, 6, 0}},
{STR_BLOOD_STRENGTH_MAJOR, {8, 6, 0}},
{STR_BLOOD_STRENGTH_GREAT, {8, 8, 0}}
};
GAME_STRING BLOODLINE_DERIVATION_INFO::fpBloodlineDerivationInfo[] = {
STR_BLOOD_DERIV_ANDUIRAS,
STR_BLOOD_DERIV_REYNIR,
STR_BLOOD_DERIV_BRENNA,
STR_BLOOD_DERIV_BASAIA,
STR_BLOOD_DERIV_MASELA,
STR_BLOOD_DERIV_VORYNN,
STR_BLOOD_DERIV_AZRAI
};
GAME_STRING BLOOD_ABILITY_INFO::fpBloodAbilityInfo[] = {
STR_BLOODAB_NAME_ALERTNESS,
STR_BLOODAB_NAME_ALTER_APPEARANCE,
STR_BLOODAB_NAME_ANIMAL_AFFINITY,
STR_BLOODAB_NAME_BATTLEWISE,
STR_BLOODAB_NAME_BLOOD_HISTORY,
STR_BLOODAB_NAME_BLOODMARK,
STR_BLOODAB_NAME_CHARACTER_READING,
STR_BLOODAB_NAME_COURAGE,
STR_BLOODAB_NAME_DETECT_LIE,
STR_BLOODAB_NAME_DETECT_ILLUSION,
STR_BLOODAB_NAME_DIRECTION_SENSE,
STR_BLOODAB_NAME_DIVINE_AURA,
STR_BLOODAB_NAME_DIVINE_WRATH,
STR_BLOODAB_NAME_ELEMENTAL_CONTROL,
STR_BLOODAB_NAME_ENHANCED_SENSE,
STR_BLOODAB_NAME_FEAR,
STR_BLOODAB_NAME_HEALING,
STR_BLOODAB_NAME_HEALING,
STR_BLOODAB_NAME_HEALING,
STR_BLOODAB_NAME_HEIGHTENED_ABILITY,
STR_BLOODAB_NAME_IRON_WILL,
STR_BLOODAB_NAME_PERSUASION,
STR_BLOODAB_NAME_POISON_SENSE,
STR_BLOODAB_NAME_PROTECTION_FROM_EVIL,
STR_BLOODAB_NAME_REGENERATION,
STR_BLOODAB_NAME_RESISTANCE,
STR_BLOODAB_NAME_SHADOW_FORM,
STR_BLOODAB_NAME_TOUCH_OF_DECAY,
STR_BLOODAB_NAME_TRAVEL,
};