You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When applying applyLinearImpulse, I noticed that the object in question always changes its final position a little bit(applying the same impulse, from the same position, always results in a slightly different position, sometimes even much more), I wanted to know if it is possible to reduce the number of floating points, make it a little more deterministic/precise, not completely, but is it possible?
I'm creating a pool game, so to validate the player's move on the server, I needed it to be a little more precise in the final position
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
-
When applying applyLinearImpulse, I noticed that the object in question always changes its final position a little bit(applying the same impulse, from the same position, always results in a slightly different position, sometimes even much more), I wanted to know if it is possible to reduce the number of floating points, make it a little more deterministic/precise, not completely, but is it possible?
I'm creating a pool game, so to validate the player's move on the server, I needed it to be a little more precise in the final position
Beta Was this translation helpful? Give feedback.
All reactions