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[flame_audio] Playback progress can be manually adjusted in iOS browser #3621

@clockwise231

Description

@clockwise231

What happened?

Image

As shown in the screenshot, the game's audio can be manually controlled through the Dynamic Island in the iOS browser.

What do you expect?

I would prefer that the audio controller does not appear, so the audio cannot be arbitrarily controlled, just like in other web-based mobile games.

How can we reproduce this?

FlameAudio.play('effect.mp3');
  • flutter build web --wasm
  • Used vercel to host game

What steps should take to fix this?

No response

Do have an example of where the bug occurs?

No response

Relevant log output

Execute in a terminal and put output into the code block below

No response

Affected platforms

iOS, Web

Other information

No response

Are you interested in working on a PR for this?

  • I want to work on this

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