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Copy pathRogueLegacy.Core.csproj
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RogueLegacy.Core.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<PropertyGroup>
<AssemblyName>RogueLegacy</AssemblyName>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<EnableDefaultEmbeddedResourceItems>false</EnableDefaultEmbeddedResourceItems>
</PropertyGroup>
<PropertyGroup Condition="!Exists('$(SolutionDir)NativeAOT_Console.targets')">
<PublishAot>true</PublishAot>
</PropertyGroup>
<ItemGroup>
<RdXmlFile Include="$(ProjectDir)rd.xml" />
<DirectPInvoke Include="SDL3" />
<DirectPInvoke Include="FNA3D" />
<DirectPInvoke Include="FAudio" />
<IlcSatelliteAssembly Include="$(TargetDir)de\RogueLegacy.resources.dll" />
<IlcSatelliteAssembly Include="$(TargetDir)es\RogueLegacy.resources.dll" />
<IlcSatelliteAssembly Include="$(TargetDir)fr\RogueLegacy.resources.dll" />
<IlcSatelliteAssembly Include="$(TargetDir)pl\RogueLegacy.resources.dll" />
<IlcSatelliteAssembly Include="$(TargetDir)pt\RogueLegacy.resources.dll" />
<IlcSatelliteAssembly Include="$(TargetDir)ru\RogueLegacy.resources.dll" />
<IlcSatelliteAssembly Include="$(TargetDir)zh\RogueLegacy.resources.dll" />
</ItemGroup>
<ItemGroup Condition="'$(OS)' != 'Windows_NT'">
<NativeLibrary Include="-lSDL3" />
<NativeLibrary Include="-lFNA3D" />
<NativeLibrary Include="-lFAudio" />
</ItemGroup>
<ItemGroup Condition="'$(OS)' == 'Windows_NT'">
<NativeLibrary Include="SDL3.lib" />
<NativeLibrary Include="FNA3D.lib" />
<NativeLibrary Include="FAudio.lib" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="RogueCastle\Resources\LocStrings.de.resx">
<SubType>Designer</SubType>
<LogicalName>RogueCastle.Resources.LocStrings.de.resources</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="RogueCastle\Resources\LocStrings.es.resx">
<SubType>Designer</SubType>
<LogicalName>RogueCastle.Resources.LocStrings.es.resources</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="RogueCastle\Resources\LocStrings.fr.resx">
<SubType>Designer</SubType>
<LogicalName>RogueCastle.Resources.LocStrings.fr.resources</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="RogueCastle\Resources\LocStrings.pl.resx">
<SubType>Designer</SubType>
<LogicalName>RogueCastle.Resources.LocStrings.pl.resources</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="RogueCastle\Resources\LocStrings.pt.resx">
<SubType>Designer</SubType>
<LogicalName>RogueCastle.Resources.LocStrings.pt.resources</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="RogueCastle\Resources\LocStrings.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>LocStrings.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
<LogicalName>RogueCastle.Resources.LocStrings.resources</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="RogueCastle\Resources\LocStrings.ru.resx">
<LogicalName>RogueCastle.Resources.LocStrings.ru.resources</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="RogueCastle\Resources\LocStrings.zh.resx">
<SubType>Designer</SubType>
<LogicalName>RogueCastle.Resources.LocStrings.zh.resources</LogicalName>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\FNA\FNA.Core.csproj">
<Project>{35253CE1-C864-4CD3-8249-4D1319748E8F}</Project>
<Name>FNA</Name>
</ProjectReference>
</ItemGroup>
<Import Project="$(SolutionDir)NativeAOT_Console.targets" Condition="Exists('$(SolutionDir)NativeAOT_Console.targets')" />
</Project>