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vector2.hpp
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/*
* MIT License
*
* Copyright (c) 2020 João Francisco Cocca Fukuda
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
#pragma once
#include <cmath>
#include <ostream>
template<class T>
struct Vector2
{
T x, y;
Vector2<T> operator+(const Vector2<T> &other) const
{
return {x + other.x, y + other.y};
}
void operator+=(const Vector2<T> &other)
{
x += other.x;
y += other.y;
}
Vector2<T> operator-(const Vector2<T> &other) const
{
return {x - other.x, y - other.y};
}
void operator-=(const Vector2<T> &other)
{
x -= other.x;
y -= other.y;
}
Vector2<T> operator*(double value) const
{
return {static_cast<T>(x * value), static_cast<T>(y * value)};
}
void operator*=(double value)
{
x *= value;
y *= value;
}
Vector2<T> operator/(double value) const
{
return {static_cast<T>(x / value), static_cast<T>(y / value)};
}
void operator/=(double value)
{
x /= value;
y /= value;
}
template <class U>
operator Vector2<U>() const
{
return {static_cast<U>(x), static_cast<U>(y)};
}
double DotProduct(const Vector2<T> &other) const
{
return (x * other.x) + (y * other.y);
}
double DotProduct() const
{
return DotProduct(*this);
}
double Distance(const Vector2<T> &other = {0, 0}) const
{
Vector2<T> difference {other.x - x, other.y - y};
return sqrt(difference.DotProduct());
}
};
template <class T>
std::ostream &operator<<(std::ostream &stream, const Vector2<T> &vector2)
{
stream << "(" << vector2.x << ", " << vector2.y << ")";
return stream;
}