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CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog,
and this project adheres to Semantic Versioning.

[6.0.2] - 2025-01-23

Fixed

  • Fixed Parallel Composites to not execute child nodes that have already finished with either Success or Failure.

[6.0.1] - 2024-12-21

Fixed

  • Fixed Parallel Composites so they properly reset their children on either completion or interruption.

[6.0.0] - 2024-07-04

Removed

  • Removed RollbackNodes. This feature is completely cut from the package, since nobody used it.

Changed

  • Execute(long time) is changed to Execute(float deltaTime). Time parameter now has different semantics. It's Time.deltaTime rather Time.realTimeSinceStartup. Executing your tree should be like behaviorTree.Execute(Time.deltaTime);.
  • Renamed all standard nodes so they don't end with a Node word, as well as other similar renames to reduce constructor code length.
  • Disabled NoEngineReferences option in assembly settings since it only made debugging more difficult.

[6.0.2] https://github.com/forcepusher/com.bananaparty.behaviortree/compare/6.0.1...6.0.2
[6.0.1] https://github.com/forcepusher/com.bananaparty.behaviortree/compare/6.0.0...6.0.1
[6.0.0] https://github.com/forcepusher/com.bananaparty.behaviortree/compare/5.2.0...6.0.0