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player.cc
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#include <iostream>
#include <fstream>
#include <memory>
#include "player.h"
#include "deck.h"
#include "hand.h"
#include "card.h"
#include "minion.h"
#include "attackable.h"
#include "ritual.h"
#include "carddata.h"
#include "triggerabilitydata.h"
#include "ascii_graphics.h"
using namespace std;
// load the deck from the filename
unique_ptr<Deck> Player::load_deck(string filename) {
ifstream infile(filename);
unique_ptr<Deck> d = make_unique<Deck>();
string card_name;
while (getline(infile, card_name)) {
try {
shared_ptr<Card> c = construct_card(card_name);
d->add_card_bottom(c);
}
catch (char const * &ErrorMsg) {
cout << ErrorMsg << " " << card_name << endl;
}
}
return d;
}
// initialize the player with name, and deck loaded from filename.
void Player::init(string name, string filename, bool test_mode, Player *opponent) {
this->name = name;
this->health = init_health;
this->magic = init_magic;
this->d = load_deck(filename);
this->test_mode = test_mode;
this->opponent = opponent;
this->playing_ritual = nullptr;
if (!test_mode) {
d->shuffle();
}
h = make_unique<Hand>();
try {
for (int i = 0; i < 4; ++i) {
h->add_card(d->draw()); // could throw errormsg.
}
}
catch (DeckisEmpty &e) {
cout << name << " only have " << h->size();
cout <<" cards because the deck is already emptied";
cout << endl;
}
}
// start the turn
void Player::start_turn() {
cout << "This is now " << name << "'s turn!" << endl;
++magic;
try {
draw_a_card();
}
catch (char const *&ErrorMsg) {
throw ErrorMsg;
}
// activate trigger effect
for (auto &active_playing : playing_cards) {
active_playing->get_ability()->start_turn_trigger(*this);
}
if (playing_ritual) {
playing_ritual->get_ability()->start_turn_trigger(*this);
}
}
// end the turn
void Player::end_turn() {
// activate trigger effect
for (auto &active_playing : playing_cards) {
active_playing->get_ability()->end_turn_trigger(*this);
}
if (playing_ritual) {
playing_ritual->get_ability()->end_turn_trigger(*this);
}
// reset all minions' action limit.
for (auto &c : playing_cards) {
c->reset_action();
}
}
// the player receives attack
void Player::receiveattack(int i) {
health = health - i < 0 ? 0 : health - i;
}
void Player::consumes_magic(int i) {
if (magic < i) {
if (test_mode) {
magic = 0;
}
else {
throw "Insufficient magic";
}
}
else {
magic = magic - i;
}
}
int Player::num_playing() {
return playing_cards.size();
}
int Player::get_health() {
return health;
}
int Player::get_magic() {
return magic;
}
// set the minion c on the field
void Player::set_play(shared_ptr<Minion> c, bool need_magic) {
if (num_playing() >= 5) {
throw "Maximum playing cards reached!";
}
else {
try {
if (need_magic) {
consumes_magic(c->get_cost()); // could throw errormsg.
}
playing_cards.emplace_back(c);
int pos = num_playing() - 1;
c->set_pos(pos);
// activate "when a minion enters play" trigger ability.
for (auto &active_playing : playing_cards) {
active_playing->get_ability()->enter_play_trigger(*this, *this, c);
}
if (playing_ritual) {
playing_ritual->get_ability()->enter_play_trigger(*this, *this, c);
}
for (auto &non_active_playing : opponent->playing_cards) {
non_active_playing->get_ability()->enter_play_trigger(*this, *opponent, c);
}
if (opponent->playing_ritual) {
opponent->playing_ritual->get_ability()->enter_play_trigger(*this, *opponent, c);
}
}
catch (char const *&ErrorMsg) {
throw ErrorMsg;
}
}
}
// set the ritual c on the field
void Player::set_ritual(shared_ptr<Ritual> c) {
try {
consumes_magic(c->get_cost()); // could throw errormsg.
playing_ritual = c;
}
catch (char const *&ErrorMsg) {
throw ErrorMsg;
}
}
// send the minion to the grave
void Player::send_grave(shared_ptr<Minion> c) {
graveyard.emplace_back(c);
}
// remove the card playing at pos, reposition all the other playing cards.
void Player::remove_play(int pos) {
playing_cards.erase(playing_cards.begin() + pos);
int new_pos = 0;
// reposition the remaining playing cards
for (auto &playing : playing_cards) {
playing->set_pos(new_pos);
++new_pos;
}
}
// replace the playing card at pos, mainly use for adding/removing enchantment to/from a minion.
void Player::replace_play(int pos, shared_ptr<Attackable> nc) {
playing_cards.erase(playing_cards.begin() + pos);
playing_cards.insert(playing_cards.begin() + pos, nc);
}
// remove the playing ritual
void Player::remove_ritual() {
playing_ritual = nullptr;
}
// check if the player is dead (i.e. defeated)
bool Player::isDead() {
return health <= 0;
}
// send dead minion(s) to graveyard if there is any.
void Player::check_dead_minion() {
for (int i = 0; i < num_playing();) {
auto playing = playing_cards[i];
if (playing->isDead()) {
cout << name << "'s " << playing->get_minion()->get_name() <<
" is defeated and is sent to graveyard." << endl;
remove_play(playing->get_pos());
shared_ptr<Minion> dead = playing->get_minion();
playing->reset_state(true);
send_grave(dead);
}
else {
++i;
}
}
}
// attack minion if successful, otherwise throws an error message.
void Player::attack_minion(int i, int j) {
if (i >= 0 && j >= 0 && i < num_playing() && j < opponent->num_playing()) {
try {
shared_ptr<Attackable> who_attack = playing_cards[i];
shared_ptr<Attackable> target = (opponent->playing_cards)[j];
who_attack->attack(target); // can throw errormsg
cout << who_attack->get_minion()->get_name() << " attacked " <<
target->get_minion()->get_name() << "!" << endl;
check_dead_minion();
opponent->check_dead_minion();
}
catch (char const *&ErrorMsg) {
throw ErrorMsg;
}
}
else {
throw "Attack command failed.";
}
}
// attack player if successful, otherwise throws an error message.
void Player::attack_player(int i) {
if (i >= 0 && i < num_playing()) {
try {
shared_ptr<Attackable> who_attack = playing_cards[i];
who_attack->attack(*opponent); // can throw errormsg
cout << who_attack->get_minion()->get_name() <<
" attacked " << opponent->name << "!" << endl;
// attack_player_trigger
for (auto &active_playing : playing_cards) {
active_playing->get_ability()->
attack_player_trigger(who_attack->get_minion(), *opponent);
}
if (playing_ritual) {
playing_ritual->get_ability()->
attack_player_trigger(who_attack->get_minion(), *opponent);
}
for (auto &non_active_playing : opponent->playing_cards) {
non_active_playing->get_ability()->
attack_player_trigger(who_attack->get_minion(), *opponent);
}
if (opponent->playing_ritual) {
cout << "accessed" << endl;
opponent->playing_ritual->get_ability()->
attack_player_trigger(who_attack->get_minion(), *opponent);
}
}
catch (char const *&ErrorMsg) {
throw ErrorMsg;
}
}
else {
throw "Attack command failed.";
}
}
// play card i if successful, otherwise throws an error message.
void Player::play(int i) {
if (i >= 0 && i < h->size()) {
auto card_playing = h->play_card(i);
try {
card_playing->play(*this); // could throw errormsg.
h->remove_card(i);
cout << name << " played " << card_playing->get_name() << "!" << endl;
check_dead_minion();
opponent->check_dead_minion();
}
catch (char const *&ErrorMsg) {
throw ErrorMsg;
}
}
else {
throw "Play command failed.";
}
}
static const string Need_play_first = "Ability of a minion cannot be played from hand.";
void Player::play_on_minion(int i, Player &p, int j) {
if (i >= 0 && j >= 0 && i < h->size() && j < p.num_playing()) {
auto card_playing = h->play_card(i);
if (dynamic_pointer_cast<Minion>(card_playing)) {
throw Need_play_first;
}
shared_ptr<Attackable> target = (p.playing_cards)[j];
try {
(card_playing->get_ability())->activate(*this, p, target,
card_playing->get_cost()); // could throw errormsg.
h->remove_card(i);
cout << name << " played " << card_playing->get_name() << " on " << p.name;
cout << "'s " << target->get_minion()->get_name() << "!" << endl;
check_dead_minion();
opponent->check_dead_minion();
}
catch (char const *&ErrorMsg) {
throw ErrorMsg;
}
}
else {
throw "Play command failed.";
}
}
void Player::play_on_ritual(int i, Player &p) {
shared_ptr<Ritual> target = p.playing_ritual;
if (i >= 0 && i < h->size() && target) {
auto card_playing = h->play_card(i);
if (dynamic_pointer_cast<Minion>(card_playing)) {
throw Need_play_first;
}
try {
(card_playing->get_ability())->activate(*this, p, target,
card_playing->get_cost()); // could throw errormsg.
h->remove_card(i);
cout << name << " played " << card_playing->get_name() << " on " << p.name;
cout << "'s " << target->get_name() << "!" << endl;
}
catch (char const *&ErrorMsg) {
throw ErrorMsg;
}
}
else {
throw "Play command failed.";
}
}
// use ability of card i on the field if successful, otherwise throws an error message.
void Player::use(int i) {
if (i >= 0 && i < num_playing()) {
shared_ptr<Attackable> card_activating = playing_cards[i];
if (card_activating->exhausted()) {
throw "Already attacked, cannot activate ability.";
}
try {
(card_activating->get_minion()->get_ability())->
activate(*this, card_activating->get_minion()
->get_active_cost()); // could throw errormsg.
cout << name << " activated the ability of " <<
card_activating->get_minion()->get_name() << "!" << endl;
card_activating->modifyaction();
check_dead_minion();
opponent->check_dead_minion();
}
catch (char const *&ErrorMsg) {
throw ErrorMsg;
}
}
else {
throw "Use command failed.";
}
}
void Player::use_on_minion(int i, Player &p, int j) {
if (i >= 0 && i < num_playing() && j >= 0 && j < p.num_playing()) {
shared_ptr<Attackable> card_activating = playing_cards[i];
shared_ptr<Attackable> target = p.playing_cards[j];
if (card_activating->exhausted()) {
throw "Already attacked, cannot activate ability.";
}
try {
(card_activating->get_minion()->get_ability())->
activate(*this, p, target, card_activating->get_minion()
->get_active_cost()); // could throw errormsg.
cout << name << " activated the ability of " <<
card_activating->get_minion()->get_name() << " on " << p.name;
cout << "'s " << target->get_minion()->get_name() << "!" << endl;
card_activating->modifyaction();
check_dead_minion();
opponent->check_dead_minion();
}
catch (char const *&ErrorMsg) {
throw ErrorMsg;
}
}
else {
throw "Use command failed.";
}
}
void Player::use_on_ritual(int i, Player &p) {
shared_ptr<Ritual> target = p.playing_ritual;
if (i >= 0 && i < num_playing() && target) {
shared_ptr<Attackable> card_activating = playing_cards[i];
if (card_activating->exhausted()) {
throw "Already attacked, cannot activate ability.";
}
try {
(card_activating->get_minion()->get_ability())->
activate(*this, p, target, card_activating->get_minion()
->get_active_cost()); // could throw errormsg.
cout << name << " activated the ability of " <<
card_activating->get_minion()->get_name() << " on " << p.name;
cout << "'s " << target->get_name() << "!" << endl;
card_activating->modifyaction();
}
catch (char const *&ErrorMsg) {
throw ErrorMsg;
}
}
else {
throw "Use command failed.";
}
}
string Player::get_name() {
return name;
}
Player *Player::get_opponent() {
return opponent;
}
Hand &Player::get_hand () {
return *h;
}
Deck &Player::get_deck () {
return *d;
}
vector<shared_ptr<Minion>> &Player::get_grave() {
return graveyard;
}
vector<shared_ptr<Attackable>> &Player::get_playing() {
return playing_cards;
}
shared_ptr<Ritual> Player::get_ritual() {
return playing_ritual;
}
// TESTING MODE FEATURES
void Player::discard(int i) {
if (test_mode && i < h->size() && i >= 0) {
h->get_holding().erase(h->get_holding().begin() + i);
}
else {
throw "Testing mode is not enabled or index is invalid";
}
}
void Player::draw_a_card() {
if (h->isFull()) {
throw "No card is drawn because the hand is already fulled";
}
else {
try {
auto card_drawn = d->draw(); // could throw errormsg.
h->add_card(card_drawn);
cout << "A " << card_drawn->get_name() << " was drawn!" << endl;
}
catch (DeckisEmpty &e) {
throw "No card is drawn because the deck is empty";
}
}
}
void Player::draw() {
if (!test_mode) {
throw "Testing mode is not enabled";
}
else {
try {
draw_a_card();
}
catch (char const *&ErrorMsg) {
throw ErrorMsg;
}
}
}