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Transform gizmos for rotating / scaling #329
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Okay, this works but not very intuitive for the average user. |
Feel free to fix it. I will do it at some point, but it's not a priority for me. |
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Do you mean transform gizmos or ui showing the values as you edit? |
Transform gizmos, yes. Agree on that snapping is more important, how do you plan to implement snapping without gizmos? |
Adding snapping is simple enough you just check for a key modifier (imo CTRL would probably the best for this) and divide by given snap value, then floor that value and multiply again by snap value. Ofc the implementation can be different but this is just a basic way it would work. (You can already snap values with expressions btw but it's not as modular as pressing a modifier key while transforming the object) |
I doubt a modifier for snapping behaviour is most intuitive. I think standard behaviour is when you're near a border / center of element |
Hi, currently the main limitation of the software for me is that you aren't able to freely scale / rotate objects and you must input values manually in the keyframes.
a) What pieces of code should be modified to create a live transform/move/rotate UI? (already exists for moving objects)
b) How should it be made
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