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index.html
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<!DOCTYPE HTML>
<html>
<head>
<title>Angry Browsers</title>
<!-- libs -->
<script type="text/javascript" src="libs/Box2D.js"></script>
<script type="text/javascript" src="libs/Class.js"></script>
<!--our files -->
<script type="text/javascript" src="js/Game.js"></script>
<script type="text/javascript" src="js/Maps.js"></script>
<script type="text/javascript" src="js/Cannon.js"></script>
</head>
<body>
<h1>Angry Browsers</h1>
<label for="power">Power:</label>
<input type="range" name="power" id="power" min="0" max="100" value="50" /><span id="cpower">50</span> <br />
<label for="angle">Angle:</label>
<input type="range" name="angle" id="angle" min="-45" max="45" value="15" /><span id="cangle">15</span><br />
<script>
(function () {
var power = document.getElementById('power');
var cpower = document.getElementById('cpower');
power.onchange = function() {
cpower.innerHTML = power.value;
};
var angle = document.getElementById('angle');
var cangle = document.getElementById('cangle');
angle.onchange = function() {
cangle.innerHTML = angle.value;
};
}())
</script>
<canvas id="canvas" width="1000" height="600" style="background-color:#333333;"></canvas>
<script type="text/javascript">
if(typeof console === 'undefined') {
console = {};
console.log = function() {
return true;
};
console.time = function() {
return true;
};
console.timeEnd = function() {
return true;
};
};
window.addEventListener('DOMContentLoaded', function() {
var game = new Game();
}, false);
</script>
</body>
</html>