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release.props
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_PropertySheetDisplayName>Release configuration</_PropertySheetDisplayName>
<LinkIncremental>false</LinkIncremental>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<DebugInformationFormat>None</DebugInformationFormat>
<Optimization>MinSpace</Optimization>
<InlineFunctionExpansion>Disabled</InlineFunctionExpansion>
<FavorSizeOrSpeed>Size</FavorSizeOrSpeed>
<OmitFramePointers>false</OmitFramePointers>
<WholeProgramOptimization>false</WholeProgramOptimization>
<StringPooling>true</StringPooling>
<ExceptionHandling>false</ExceptionHandling>
<StructMemberAlignment>1Byte</StructMemberAlignment>
<BufferSecurityCheck>false</BufferSecurityCheck>
<FunctionLevelLinking>false</FunctionLevelLinking>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<FloatingPointModel>Fast</FloatingPointModel>
<FloatingPointExceptions>false</FloatingPointExceptions>
<AssemblerOutput>AssemblyCode</AssemblerOutput>
<CompileAs>CompileAsC</CompileAs>
<OmitDefaultLibName>true</OmitDefaultLibName>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>WIN32;NDEBUG;FULLSCREEN=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
<GenerateDebugInformation>false</GenerateDebugInformation>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<SubSystem>Windows</SubSystem>
<AdditionalDependencies>opengl32.lib;4klang.obj;winmm.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
</ItemDefinitionGroup>
<ItemGroup />
</Project>