From fc0a11c0960ac000b074d60700d10f1247b4a186 Mon Sep 17 00:00:00 2001 From: Beloise Huffstutler Date: Tue, 12 Mar 2024 11:03:27 -0500 Subject: [PATCH] Adding Calorie Counter and Javascript RPG --- Calorie Counter/index.html | 67 +++++++++ Calorie Counter/script.js | 101 +++++++++++++ Calorie Counter/styles.css | 87 +++++++++++ Javascript RPG/index.html | 30 ++++ Javascript RPG/script.js | 288 +++++++++++++++++++++++++++++++++++++ Javascript RPG/styles.css | 45 ++++++ 6 files changed, 618 insertions(+) create mode 100644 Calorie Counter/index.html create mode 100644 Calorie Counter/script.js create mode 100644 Calorie Counter/styles.css create mode 100644 Javascript RPG/index.html create mode 100644 Javascript RPG/script.js create mode 100644 Javascript RPG/styles.css diff --git a/Calorie Counter/index.html b/Calorie Counter/index.html new file mode 100644 index 0000000..cc5e2c4 --- /dev/null +++ b/Calorie Counter/index.html @@ -0,0 +1,67 @@ + + + + + + + Calorie Counter + + +
+

Calorie Counter

+
+
+ + +
+ Breakfast +
+
+
+ Lunch +
+
+
+ Dinner +
+
+
+ Snacks +
+
+
+ Exercise +
+
+
+ + + + + +
+
+ + +
+
+
+
+
+ + + \ No newline at end of file diff --git a/Calorie Counter/script.js b/Calorie Counter/script.js new file mode 100644 index 0000000..6d33b0f --- /dev/null +++ b/Calorie Counter/script.js @@ -0,0 +1,101 @@ +const calorieCounter = document.getElementById('calorie-counter'); +const budgetNumberInput = document.getElementById('budget'); +const entryDropdown = document.getElementById('entry-dropdown'); +const addEntryButton = document.getElementById('add-entry'); +const clearButton = document.getElementById('clear'); +const output = document.getElementById('output'); +let isError = false; + +function cleanInputString(str) { + const regex = /[+-\s]/g; + return str.replace(regex, ''); +} + +function isInvalidInput(str) { + const regex = /\d+e\d+/i; + return str.match(regex); +} + +function addEntry() { + const targetInputContainer = document.querySelector(`#${entryDropdown.value} .input-container`); + const entryNumber = targetInputContainer.querySelectorAll('input[type="text"]').length + 1; + const HTMLString = ` + + + + `; + targetInputContainer.insertAdjacentHTML('beforeend', HTMLString); +} + +function calculateCalories(e) { + e.preventDefault(); + isError = false; + + const breakfastNumberInputs = document.querySelectorAll('#breakfast input[type=number]'); + const lunchNumberInputs = document.querySelectorAll('#lunch input[type=number]'); + const dinnerNumberInputs = document.querySelectorAll('#dinner input[type=number]'); + const snacksNumberInputs = document.querySelectorAll('#snacks input[type=number]'); + const exerciseNumberInputs = document.querySelectorAll('#exercise input[type=number]'); + + const breakfastCalories = getCaloriesFromInputs(breakfastNumberInputs); + const lunchCalories = getCaloriesFromInputs(lunchNumberInputs); + const dinnerCalories = getCaloriesFromInputs(dinnerNumberInputs); + const snacksCalories = getCaloriesFromInputs(snacksNumberInputs); + const exerciseCalories = getCaloriesFromInputs(exerciseNumberInputs); + const budgetCalories = getCaloriesFromInputs([budgetNumberInput]); + + if (isError) { + return; + } + + const consumedCalories = breakfastCalories + lunchCalories + dinnerCalories + snacksCalories; + const remainingCalories = budgetCalories - consumedCalories + exerciseCalories; + const surplusOrDeficit = remainingCalories < 0 ? 'Surplus' : 'Deficit'; + output.innerHTML = ` + ${Math.abs(remainingCalories)} Calorie ${surplusOrDeficit} +
+

${budgetCalories} Calories Budgeted

+

${consumedCalories} Calories Consumed

+

${exerciseCalories} Calories Burned

+ `; + + output.classList.remove('hide'); +} + +function getCaloriesFromInputs(list) { + let calories = 0; + + for (const item of list) { + const currVal = cleanInputString(item.value); + const invalidInputMatch = isInvalidInput(currVal); + + if (invalidInputMatch) { + alert(`Invalid Input: ${invalidInputMatch[0]}`); + isError = true; + return null; + } + calories += Number(currVal); + } + return calories; +} + +function clearForm() { + const inputContainers = Array.from(document.querySelectorAll('.input-container')); + + for (const container of inputContainers) { + container.innerHTML = ''; + } + + budgetNumberInput.value = ''; + output.innerText = ''; + output.classList.add('hide'); +} + +addEntryButton.addEventListener("click", addEntry); +calorieCounter.addEventListener("submit", calculateCalories); +clearButton.addEventListener("click", clearForm); \ No newline at end of file diff --git a/Calorie Counter/styles.css b/Calorie Counter/styles.css new file mode 100644 index 0000000..48d2306 --- /dev/null +++ b/Calorie Counter/styles.css @@ -0,0 +1,87 @@ +:root { + --light-grey: #f5f6f7; + --dark-blue: #0a0a23; + --fcc-blue: #1b1b32; + --light-yellow: #fecc4c; + --dark-yellow: #feac32; + --light-pink: #ffadad; + --dark-red: #850000; + --light-green: #acd157; + } + + body { + font-family: "Lato", Helvetica, Arial, sans-serif; + font-size: 18px; + background-color: var(--fcc-blue); + color: var(--light-grey); + } + + h1 { + text-align: center; + } + + .container { + width: 90%; + max-width: 680px; + } + + h1, + .container, + .output { + margin: 20px auto; + } + + label, + legend { + font-weight: bold; + } + + .input-container { + display: flex; + flex-direction: column; + } + + button { + cursor: pointer; + text-decoration: none; + background-color: var(--light-yellow); + border: 2px solid var(--dark-yellow); + } + + button, + input, + select { + min-height: 24px; + color: var(--dark-blue); + } + + fieldset, + label, + button, + input, + select { + margin-bottom: 10px; + } + + .output { + border: 2px solid var(--light-grey); + padding: 10px; + text-align: center; + } + + .hide { + display: none; + } + + .output span { + font-weight: bold; + font-size: 1.2em; + } + + .surplus { + color: var(--light-pink); + } + + .deficit { + color: var(--light-green); + } \ No newline at end of file diff --git a/Javascript RPG/index.html b/Javascript RPG/index.html new file mode 100644 index 0000000..ccf8c2b --- /dev/null +++ b/Javascript RPG/index.html @@ -0,0 +1,30 @@ + + + + + + RPG - Dragon Repeller + + +
+
+ XP: 0 + Health: 100 + Gold: 50 +
+
+ + + +
+
+ Monster Name: + Health: +
+
+ Welcome to Dragon Repeller. You must defeat the dragon that is preventing people from leaving the town. You are in the town square. Where do you want to go? Use the buttons above. +
+
+ + + diff --git a/Javascript RPG/script.js b/Javascript RPG/script.js new file mode 100644 index 0000000..79635ef --- /dev/null +++ b/Javascript RPG/script.js @@ -0,0 +1,288 @@ +let xp = 0; +let health = 100; +let gold = 50; +let currentWeapon = 0; +let fighting; +let monsterHealth; +let inventory = ["stick"]; + +const button1 = document.querySelector('#button1'); +const button2 = document.querySelector("#button2"); +const button3 = document.querySelector("#button3"); +const text = document.querySelector("#text"); +const xpText = document.querySelector("#xpText"); +const healthText = document.querySelector("#healthText"); +const goldText = document.querySelector("#goldText"); +const monsterStats = document.querySelector("#monsterStats"); +const monsterName = document.querySelector("#monsterName"); +const monsterHealthText = document.querySelector("#monsterHealth"); +const weapons = [ + { name: 'stick', power: 5 }, + { name: 'dagger', power: 30 }, + { name: 'claw hammer', power: 50 }, + { name: 'sword', power: 100 } +]; +const monsters = [ + { + name: "slime", + level: 2, + health: 15 + }, + { + name: "fanged beast", + level: 8, + health: 60 + }, + { + name: "dragon", + level: 20, + health: 300 + } +] +const locations = [ + { + name: "town square", + "button text": ["Go to store", "Go to cave", "Fight dragon"], + "button functions": [goStore, goCave, fightDragon], + text: "You are in the town square. You see a sign that says \"Store\"." + }, + { + name: "store", + "button text": ["Buy 10 health (10 gold)", "Buy weapon (30 gold)", "Go to town square"], + "button functions": [buyHealth, buyWeapon, goTown], + text: "You enter the store." + }, + { + name: "cave", + "button text": ["Fight slime", "Fight fanged beast", "Go to town square"], + "button functions": [fightSlime, fightBeast, goTown], + text: "You enter the cave. You see some monsters." + }, + { + name: "fight", + "button text": ["Attack", "Dodge", "Run"], + "button functions": [attack, dodge, goTown], + text: "You are fighting a monster." + }, + { + name: "kill monster", + "button text": ["Go to town square", "Go to town square", "Go to town square"], + "button functions": [goTown, goTown, easterEgg], + text: 'The monster screams "Arg!" as it dies. You gain experience points and find gold.' + }, + { + name: "lose", + "button text": ["REPLAY?", "REPLAY?", "REPLAY?"], + "button functions": [restart, restart, restart], + text: "You die. ☠" + }, + { + name: "win", + "button text": ["REPLAY?", "REPLAY?", "REPLAY?"], + "button functions": [restart, restart, restart], + text: "You defeat the dragon! YOU WIN THE GAME! 🎉" + }, + { + name: "easter egg", + "button text": ["2", "8", "Go to town square?"], + "button functions": [pickTwo, pickEight, goTown], + text: "You find a secret game. Pick a number above. Ten numbers will be randomly chosen between 0 and 10. If the number you choose matches one of the random numbers, you win!" + } +]; + +// initialize buttons +button1.onclick = goStore; +button2.onclick = goCave; +button3.onclick = fightDragon; + +function update(location) { + monsterStats.style.display = "none"; + button1.innerText = location["button text"][0]; + button2.innerText = location["button text"][1]; + button3.innerText = location["button text"][2]; + button1.onclick = location["button functions"][0]; + button2.onclick = location["button functions"][1]; + button3.onclick = location["button functions"][2]; + text.innerHTML = location.text; +} + +function goTown() { + update(locations[0]); +} + +function goStore() { + update(locations[1]); +} + +function goCave() { + update(locations[2]); +} + +function buyHealth() { + if (gold >= 10) { + gold -= 10; + health += 10; + goldText.innerText = gold; + healthText.innerText = health; + } else { + text.innerText = "You do not have enough gold to buy health."; + } +} + +function buyWeapon() { + if (currentWeapon < weapons.length - 1) { + if (gold >= 30) { + gold -= 30; + currentWeapon++; + goldText.innerText = gold; + let newWeapon = weapons[currentWeapon].name; + text.innerText = "You now have a " + newWeapon + "."; + inventory.push(newWeapon); + text.innerText += " In your inventory you have: " + inventory; + } else { + text.innerText = "You do not have enough gold to buy a weapon."; + } + } else { + text.innerText = "You already have the most powerful weapon!"; + button2.innerText = "Sell weapon for 15 gold"; + button2.onclick = sellWeapon; + } +} + +function sellWeapon() { + if (inventory.length > 1) { + gold += 15; + goldText.innerText = gold; + let currentWeapon = inventory.shift(); + text.innerText = "You sold a " + currentWeapon + "."; + text.innerText += " In your inventory you have: " + inventory; + } else { + text.innerText = "Don't sell your only weapon!"; + } +} + +function fightSlime() { + fighting = 0; + goFight(); +} + +function fightBeast() { + fighting = 1; + goFight(); +} + +function fightDragon() { + fighting = 2; + goFight(); +} + +function goFight() { + update(locations[3]); + monsterHealth = monsters[fighting].health; + monsterStats.style.display = "block"; + monsterName.innerText = monsters[fighting].name; + monsterHealthText.innerText = monsterHealth; +} + +function attack() { + text.innerText = "The " + monsters[fighting].name + " attacks."; + text.innerText += " You attack it with your " + weapons[currentWeapon].name + "."; + health -= getMonsterAttackValue(monsters[fighting].level); + if (isMonsterHit()) { + monsterHealth -= weapons[currentWeapon].power + Math.floor(Math.random() * xp) + 1; + } else { + text.innerText += " You miss."; + } + healthText.innerText = health; + monsterHealthText.innerText = monsterHealth; + if (health <= 0) { + lose(); + } else if (monsterHealth <= 0) { + if (fighting === 2) { + winGame(); + } else { + defeatMonster(); + } + } + if (Math.random() <= .1 && inventory.length !== 1) { + text.innerText += " Your " + inventory.pop() + " breaks."; + currentWeapon--; + } +} + +function getMonsterAttackValue(level) { + const hit = (level * 5) - (Math.floor(Math.random() * xp)); + console.log(hit); + return hit > 0 ? hit : 0; +} + +function isMonsterHit() { + return Math.random() > .2 || health < 20; +} + +function dodge() { + text.innerText = "You dodge the attack from the " + monsters[fighting].name; +} + +function defeatMonster() { + gold += Math.floor(monsters[fighting].level * 6.7); + xp += monsters[fighting].level; + goldText.innerText = gold; + xpText.innerText = xp; + update(locations[4]); +} + +function lose() { + update(locations[5]); +} + +function winGame() { + update(locations[6]); +} + +function restart() { + xp = 0; + health = 100; + gold = 50; + currentWeapon = 0; + inventory = ["stick"]; + goldText.innerText = gold; + healthText.innerText = health; + xpText.innerText = xp; + goTown(); +} + +function easterEgg() { + update(locations[7]); +} + +function pickTwo() { + pick(2); +} + +function pickEight() { + pick(8); +} + +function pick(guess) { + const numbers = []; + while (numbers.length < 10) { + numbers.push(Math.floor(Math.random() * 11)); + } + text.innerText = "You picked " + guess + ". Here are the random numbers:\n"; + for (let i = 0; i < 10; i++) { + text.innerText += numbers[i] + "\n"; + } + if (numbers.includes(guess)) { + text.innerText += "Right! You win 20 gold!"; + gold += 20; + goldText.innerText = gold; + } else { + text.innerText += "Wrong! You lose 10 health!"; + health -= 10; + healthText.innerText = health; + if (health <= 0) { + lose(); + } + } +} \ No newline at end of file diff --git a/Javascript RPG/styles.css b/Javascript RPG/styles.css new file mode 100644 index 0000000..a9a9fcc --- /dev/null +++ b/Javascript RPG/styles.css @@ -0,0 +1,45 @@ +body { + background-color: #0a0a23; + } + + #text { + background-color: #0a0a23; + color: #ffffff; + padding: 10px; + } + + #game { + max-width: 500px; + max-height: 400px; + background-color: #ffffff; + color: #ffffff; + margin: 30px auto 0px; + padding: 10px; + } + + #controls, + #stats { + border: 1px solid #0a0a23; + padding: 5px; + color: #0a0a23; + } + + #monsterStats { + display: none; + border: 1px solid #0a0a23; + padding: 5px; + color: #ffffff; + background-color: #c70d0d; + } + + .stat { + padding-right: 10px; + } + + button { + cursor: pointer; + color: #0a0a23; + background-color: #feac32; + background-image: linear-gradient(#fecc4c, #ffac33); + border: 3px solid #feac32; + } \ No newline at end of file