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GameBackground.tscn
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GameBackground.tscn
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[gd_scene load_steps=9 format=2]
[ext_resource path="res://moonshot-assets/art/background/space5.png" type="Texture" id=1]
[ext_resource path="res://moonshot-assets/art/background/space1.png" type="Texture" id=2]
[ext_resource path="res://moonshot-assets/art/background/space3.png" type="Texture" id=3]
[ext_resource path="res://moonshot-assets/art/background/space2.png" type="Texture" id=4]
[ext_resource path="res://moonshot-assets/art/background/space4.png" type="Texture" id=5]
[ext_resource path="res://moonshot-assets/art/background/space6.png" type="Texture" id=6]
[ext_resource path="res://moonshot-assets/art/background/grass1.png" type="Texture" id=7]
[sub_resource type="SpriteFrames" id=1]
animations = [ {
"frames": [ ExtResource( 2 ), ExtResource( 4 ), ExtResource( 3 ), ExtResource( 5 ), ExtResource( 1 ), ExtResource( 6 ) ],
"loop": true,
"name": "space",
"speed": 5.0
}, {
"frames": [ ExtResource( 7 ) ],
"loop": true,
"name": "grass",
"speed": 5.0
} ]
[node name="GameBackground" type="TextureRect"]
anchor_right = 1.0
anchor_bottom = 1.0
margin_right = 9.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="AnimatedSprite" type="AnimatedSprite" parent="."]
position = Vector2( 512.752, 297.512 )
scale = Vector2( 2.47836, 1.49295 )
frames = SubResource( 1 )
animation = "grass"
playing = true