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[WIP] SSAA Implementation - Window.py -> Scene #853

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10 changes: 10 additions & 0 deletions fury/lib.py
Original file line number Diff line number Diff line change
Expand Up @@ -157,6 +157,16 @@
OpenGLRenderer = roglvtk.vtkOpenGLRenderer
#: class for Shader
Shader = roglvtk.vtkShader
#: class for RenderPassCollection
RenderPassCollection = roglvtk.vtkRenderPassCollection
#: class for DefaultRenderPass
DefaultRenderPass = roglvtk.vtkDefaultPass
#: class for SequencePass
SequencePass = roglvtk.vtkSequencePass
#: class for SSAAPass
SSAAPass = roglvtk.vtkSSAAPass
#: class for CameraPass
CameraPass = roglvtk.vtkCameraPass

##############################################################
# vtkInteractionStyle Module
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25 changes: 25 additions & 0 deletions fury/window.py
Original file line number Diff line number Diff line change
Expand Up @@ -25,6 +25,11 @@
Skybox,
Volume,
WindowToImageFilter,
RenderPassCollection,
DefaultRenderPass,
SequencePass,
SSAAPass,
CameraPass,
colors,
numpy_support,
)
Expand Down Expand Up @@ -285,6 +290,26 @@ def fxaa_on(self):
def fxaa_off(self):
self.SetUseFXAA(False)

def enable_ssaa(self):
"""Turn SSAA on. Uses render passes."""
collection_pass = RenderPassCollection()
collection_pass.AddItem(DefaultRenderPass())

sequence_pass = SequencePass()
sequence_pass.SetPasses(collection_pass)

camera_pass = CameraPass()
camera_pass.SetDelegatePass(sequence_pass)

ssaa_pass = SSAAPass()
ssaa_pass.SetDelegatePass(camera_pass)

self.SetPass(ssaa_pass)

def msaa(self):
"""Turn MSAA on. Uses VTK Render/Sequence Pass, and MSAA Pass."""
# TODO: Add MSAA to Scene()


class ShowManager:
"""Class interface between the scene, the window and the interactor."""
Expand Down