Releases: gamestabled/OoT3D_Randomizer
nightly-08ba12c52c06c59c0eb58f4db1fb23ff388a4d7a
Please note that these are DEVELOPMENT builds and may not be entirely stable.
When reporting issues, please mention the six character commit listed in the randomizer menu.
nightly-d9357521f24fe39f142d672ad44184d229261716
Please note that these are DEVELOPMENT builds and may not be entirely stable.
When reporting issues, please mention the six character commit listed in the randomizer menu.
nightly-9aacef0fee3e9c965ee8dc16f78caab618483542
Please note that these are DEVELOPMENT builds and may not be entirely stable.
When reporting issues, please mention the six character commit listed in the randomizer menu.
nightly-eda15ebc39fdcec796514469ac037e9ad7b95fbc
Please note that these are DEVELOPMENT builds and may not be entirely stable.
When reporting issues, please mention the six character commit listed in the randomizer menu.
nightly-b7a198ee2164680025b44f5747809d1fc7841e1b
Please note that these are DEVELOPMENT builds and may not be entirely stable.
When reporting issues, please mention the six character commit listed in the randomizer menu.
nightly-64b835c0698cc5636e78dc7a3a95d3425f04cde3
Please note that these are DEVELOPMENT builds and may not be entirely stable.
When reporting issues, please mention the six character commit listed in the randomizer menu.
v1.0.2-OLD
This version forgot to update the in-app version number. Check out the new latest release instead.
1.0.2 changes:
-Get rid of locked doors and text in Gerudo Fortress during Fast or Open Gerudo Fortress
-Set rainbow bridge event right away if players use the Open option
-Receive Zelda's Letter immediately upon entering Zelda's Courtyard
-Spanish language support
-Edits to French language translations
-Fixed a bug where child would have Kokiri Sword equipped, but not on the B button
-Fixed a bug where magic arrows would appear as seperate items in the inventory even after obtaining the bow
-Fixed a bug where bottles added to the main item pool were not removed from the bottle pool
-Fixed a bug where you couldn't use fairy spells until you died or savewarped after getting magic
-Fixed a bug where playthrough generation would not find locations opened by events, which could result in locations being left unfilled
-Fixed a bug causing multiple overrides for the same location, meaning players would find incorrect items in those locations
-Removed the possibility of losing the Sheik in Temple of Time location by pausing before getting it
-Fixed an issue where Hyrule guards would block you from meeting Zelda after watching the Zelda escape cutscene
-Fixed a logic error in Fire Temple Lower
-If bombchus in logic is enabled, bombchu bowling is unlocked by having bombchus. Otherwise, it is unlocked by having a bomb bag
-Bombchu bowling always gives the randomized items as the first two rewards
-Changed Water Temple upper boost trick to require hookshot
-The playthrough section of the spoiler log is now printed in spheres
-Settings preset options moved to their own submenu
-Added option to delete presets
-Settings are cached on generation and will reload on startup
-"All Tricks" toggle does not affect the settings string
-Changed "Enable" and "Disable" setting options to "Enabled" and "Disabled" for better clarity
-Debugging feature: Repeat seed generation is enabled by using the seed "seed_testing_count[NUM_REPEATS]"
v1.0.2
1.0.2 changes:
-Get rid of locked doors and text in Gerudo Fortress during Fast or Open Gerudo Fortress
-Set rainbow bridge event right away if players use the Open option
-Receive Zelda's Letter immediately upon entering Zelda's Courtyard
-Spanish language support
-Edits to French language translations
-Fixed a bug where child would have Kokiri Sword equipped, but not on the B button
-Fixed a bug where magic arrows would appear as seperate items in the inventory even after obtaining the bow
-Fixed a bug where bottles added to the main item pool were not removed from the bottle pool
-Fixed a bug where you couldn't use fairy spells until you died or savewarped after getting magic
-Fixed a bug where playthrough generation would not find locations opened by events, which could result in locations being left unfilled
-Fixed a bug causing multiple overrides for the same location, meaning players would find incorrect items in those locations
-Removed the possibility of losing the Sheik in Temple of Time location by pausing before getting it
-Fixed an issue where Hyrule guards would block you from meeting Zelda after watching the Zelda escape cutscene
-Fixed a logic error in Fire Temple Lower
-If bombchus in logic is enabled, bombchu bowling is unlocked by having bombchus. Otherwise, it is unlocked by having a bomb bag
-Bombchu bowling always gives the randomized items as the first two rewards
-Changed Water Temple upper boost trick to require hookshot
-The playthrough section of the spoiler log is now printed in spheres
-Settings preset options moved to their own submenu
-Added option to delete presets
-Settings are cached on generation and will reload on startup
-"All Tricks" toggle does not affect the settings string
-Changed "Enable" and "Disable" setting options to "Enabled" and "Disabled" for better clarity
-Debugging feature: Repeat seed generation is enabled by using the seed "seed_testing_count[NUM_REPEATS]"
nightly-e96b123813d27a028a87cbd478320d8f4e3f04db
Please note that these are DEVELOPMENT builds and may not be entirely stable.
When reporting issues, please mention the six character commit listed in the randomizer menu.
nightly-91268c018738b5b7bcd21ac1c18ed6b2ba50973d
Please note that these are DEVELOPMENT builds and may not be entirely stable.
When reporting issues, please mention the six character commit listed in the randomizer menu.