Found the setting to fix web build resizing to fit
Gamkedopushed 1 commit to main • 0c1724d…e1eb114 • 20 hours ago
Gamkedopushed 2 commits to main • 40f5d92…0c1724d • 20 hours ago
Larger hitbox for collecting powerups
Hud tscn lingering reference fix (uid auto updated, unsure implications)
Gamkedopushed 1 commit to main • c828552…82eb859 • 22 hours ago
McMahempushed 1 commit to main • d0f931c…c828552 • 2 days ago
McMahempushed 1 commit to main • 64a3d64…d0f931c • 3 days ago
McMahempushed 1 commit to main • 808d30a…64a3d64 • 3 days ago
game now runs on itch, but with a resolution issue, and testing hiccu…
Gamkedopushed 1 commit to main • 694daad…808d30a • 4 days ago
increasing size of reticle and coloring it white for readability
Working on build settings
Gamkedopushed 1 commit to main • 4766b60…da280be • 5 days ago
Go to round summary right after beating a level
Player shots no longer vanish on enemy shots (still blocks/stops enem…
Gamkedopushed 1 commit to main • 1e0588e…5bc1ab1 • 9 days ago
Player collision box made smaller
Gamkedopushed 1 commit to main • 42ea2ad…1e0588e • 9 days ago
Mouse releases from pause screen (is supposed to relock, possible it'…
Gamkedopushed 1 commit to main • 631c3a7…42ea2ad • 9 days ago
MOUSE_MODE_CONFINED applied to stop window out of bounds
Gamkedopushed 1 commit to main • 3e06887…631c3a7 • 9 days ago
HUD drop icons turn solid only when they can drop
Gamkedopushed 1 commit to main • d7938e9…3e06887 • 9 days ago
Clarified drone unlock wording
Gamkedopushed 1 commit to main • 0925949…d7938e9 • 9 days ago
Made aim cursor smaller so it's not distractingly enemy sized
Gamkedopushed 1 commit to main • 0e8cb67…0925949 • 9 days ago
McMahempushed 1 commit to main • 6018d7d…0e8cb67 • 9 days ago
Fixed bug from my range pick up check
Gamkedopushed 1 commit to main • 638516b…6018d7d • 11 days ago
range drop easier, based on best sit timer even if you moved after
Gamkedopushed 1 commit to main • 6682115…638516b • 11 days ago
cursor range roughly reflects shot range
Gamkedopushed 1 commit to main • e305ca5…6682115 • 11 days ago
Cursor range now set from code (doesn't reflect powerup level), stays…
Gamkedopushed 1 commit to main • 2d45154…e305ca5 • 11 days ago
Dropping in a player aimer that shows range, not yet dynamic, but qui…
Gamkedopushed 1 commit to main • 4631c96…2d45154 • 11 days ago
aimer cursor, not yet hooked up, to show current shot range
Gamkedopushed 1 commit to main • c3bbc9c…4631c96 • 11 days ago
Placeholder images remove from title, intro logo time reduced, title …
Gamkedopushed 1 commit to main • 69f9672…c3bbc9c • 11 days ago
added buttons to win screen for next level and return to main menu
using font, scaling, and text shadows to emphasize HUD elements
Import and play animated logo
Drone drop now stays ready until it's dropped/used
Gamkedopushed 1 commit to main • bba9746…04c2fbc • 18 days ago
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