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Found the setting to fix web build resizing to fit

Gamkedopushed 1 commit to main • 0c1724d…e1eb114 • 
20 hours ago
Gamkedopushed 2 commits to main • 40f5d92…0c1724d • 
20 hours ago

Larger hitbox for collecting powerups

dandelarosapushed 1 commit to main • 82eb859…40f5d92 • 
21 hours ago

Hud tscn lingering reference fix (uid auto updated, unsure implications)

Gamkedopushed 1 commit to main • c828552…82eb859 • 
22 hours ago

Lighting for level 6/F

McMahempushed 1 commit to main • d0f931c…c828552 • 
2 days ago

Lighting for Level 5/E

McMahempushed 1 commit to main • 64a3d64…d0f931c • 
3 days ago

lighting for level 4/D

McMahempushed 1 commit to main • 808d30a…64a3d64 • 
3 days ago

game now runs on itch, but with a resolution issue, and testing hiccu…

Gamkedopushed 1 commit to main • 694daad…808d30a • 
4 days ago

increasing size of reticle and coloring it white for readability

michael-tanner-coderpushed 1 commit to main • da280be…694daad • 
4 days ago

Working on build settings

Gamkedopushed 1 commit to main • 4766b60…da280be • 
5 days ago

Go to round summary right after beating a level

dandelarosapushed 1 commit to main • 5bc1ab1…4766b60 • 
8 days ago

Player shots no longer vanish on enemy shots (still blocks/stops enem…

Gamkedopushed 1 commit to main • 1e0588e…5bc1ab1 • 
9 days ago

Player collision box made smaller

Gamkedopushed 1 commit to main • 42ea2ad…1e0588e • 
9 days ago

Mouse releases from pause screen (is supposed to relock, possible it'…

Gamkedopushed 1 commit to main • 631c3a7…42ea2ad • 
9 days ago

MOUSE_MODE_CONFINED applied to stop window out of bounds

Gamkedopushed 1 commit to main • 3e06887…631c3a7 • 
9 days ago

HUD drop icons turn solid only when they can drop

Gamkedopushed 1 commit to main • d7938e9…3e06887 • 
9 days ago

Clarified drone unlock wording

Gamkedopushed 1 commit to main • 0925949…d7938e9 • 
9 days ago

Made aim cursor smaller so it's not distractingly enemy sized

Gamkedopushed 1 commit to main • 0e8cb67…0925949 • 
9 days ago

Lighting for levels 1-3

McMahempushed 1 commit to main • 6018d7d…0e8cb67 • 
9 days ago

Fixed bug from my range pick up check

Gamkedopushed 1 commit to main • 638516b…6018d7d • 
11 days ago

range drop easier, based on best sit timer even if you moved after

Gamkedopushed 1 commit to main • 6682115…638516b • 
11 days ago

cursor range roughly reflects shot range

Gamkedopushed 1 commit to main • e305ca5…6682115 • 
11 days ago

Cursor range now set from code (doesn't reflect powerup level), stays…

Gamkedopushed 1 commit to main • 2d45154…e305ca5 • 
11 days ago

Dropping in a player aimer that shows range, not yet dynamic, but qui…

Gamkedopushed 1 commit to main • 4631c96…2d45154 • 
11 days ago

aimer cursor, not yet hooked up, to show current shot range

Gamkedopushed 1 commit to main • c3bbc9c…4631c96 • 
11 days ago

Placeholder images remove from title, intro logo time reduced, title …

Gamkedopushed 1 commit to main • 69f9672…c3bbc9c • 
11 days ago

added buttons to win screen for next level and return to main menu

RyanDavidsonDevpushed 1 commit to main • c330a0b…69f9672 • 
11 days ago

using font, scaling, and text shadows to emphasize HUD elements

michael-tanner-coderpushed 1 commit to main • 2bd9253…c330a0b • 
11 days ago

Import and play animated logo

dandelarosapushed 1 commit to main • 04c2fbc…2bd9253 • 
12 days ago

Drone drop now stays ready until it's dropped/used

Gamkedopushed 1 commit to main • bba9746…04c2fbc • 
18 days ago