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How to create a thread ?
Gammasoft edited this page Nov 13, 2023
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There are many method to create a simple thread with xtd.
The usual first method is to create an instance of the xtd::threading::thread class and associate a delegate with it to run in the thread. You can start, join, detach, control the priority, get and set properties and manage the created thread.
#include <xtd/threading/thread>
#include <xtd/console>
using namespace xtd;
using namespace xtd::threading;
auto main()->int {
auto value = 0;
console::write_line("Start : value = {}", value);
auto some_thread = thread {[&] {
// Do some work in the thread...
console::write_line("(thread {}) Incrementing value...", thread::current_thread().managed_thread_id());
for (auto index = 0; index < 300; ++index) {
++value;
thread::sleep(1_ms);
}
}};
// Running some_thread.
some_thread.start();
// Do some work in the main thread...
console::write_line("(main thread {}) do something...", thread::current_thread().managed_thread_id());
thread::sleep(100_ms);
// Wait for the thread to end.
some_thread.join();
console::write_line("Stop : value = {}", value);
}
#include <xtd/console>
using namespace xtd;
auto main()->int {
auto value = 0;
console::write_line("Start : value = {}", value);
auto some_delegate = delegate<void()> {[&] {
// Do some work in the thread...
console::write_line("(thread {}) Incrementing value...", xtd::threading::thread::current_thread().managed_thread_id());
for (auto index = 0; index < 300; ++index) {
++value;
xtd::threading::thread::sleep(1_ms);
}
}};
// Running some_thread.
auto async_result = some_delegate.begin_invoke();
// Do some work in the main thread...
console::write_line("(main thread {}) do something...", xtd::threading::thread::current_thread().managed_thread_id());
xtd::threading::thread::sleep(100_ms);
// Wait for the delegate to end.
some_delegate.end_invoke(async_result);
console::write_line("Stop : value = {}", value);
// Wait for all running and thread_pool threads to finish.
xtd::threading::thread::join_all();
}
#include <xtd/threading/thread_pool>
#include <xtd/threading/manual_reset_event>
#include <xtd/console>
using namespace xtd;
using namespace xtd::threading;
auto main()->int {
auto value = 0;
console::write_line("Start : value = {}", value);
auto event = manual_reset_event {};
thread_pool::queue_user_work_item([&] {
// Do some work in the thread...
console::write_line("(thread {}) Incrementing value...", thread::current_thread().managed_thread_id());
for (auto index = 0; index < 300; ++index) {
++value;
thread::sleep(1_ms);
}
// Signal the end of task.
event.set();
});
// Do some work in the main thread...
console::write_line("(main thread {}) do something...", thread::current_thread().managed_thread_id());
thread::sleep(100_ms);
// Wait for the thread_pool ask to end.
event.wait_one();
console::write_line("Stop : value = {}", value);
// Wait for all thread_pool threads to finish.
thread_pool::join_all();
}
You can of course use std::thread or any other third-party thread library.
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