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Option to save graphics data in .bin files (instead of .c/.cpp/.h) #31

@garykac

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@garykac

Copied from https://code.google.com/archive/p/spritely/issues/31

Posted on Mar 1, 2009 by Swift Kangaroo

Since we're generating the complete project, we could just as easily dump the graphic files (tile, map, palette, image data) out as binary files (.bin) instead of as source files.

Pros: More compact. No one looks as the binary data anyway.

Cons: Planned tutorial describing the structure of palettes, sprites need to make use of the source file versions.

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