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bledesk.go
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package main
import (
"encoding/binary"
"log"
"math"
"time"
"gobot.io/x/gobot"
"gobot.io/x/gobot/platforms/ble"
)
// This is the desks minimum height
const baseHeight = 63.00
// Absolute difference between desired height and current height
// used when moving the desk.
const positionDiff = 1.0
// Interval to sleep between issuing command and measuring the position
const sleepInterval = 500 * time.Millisecond
const deskBLEPosition = "99fa0021-338a-1024-8a49-009c0215f78a"
const deskBleControl = "99fa0002-338a-1024-8a49-009c0215f78a"
var deskBLEUp = uint16(71)
var deskBLEDown = uint16(70)
// BLE desk driver stucture that plugs in to gobot
type deskDriver struct {
name string
connection gobot.Connection
gobot.Eventer
}
// Create a new Idasen BLE driver
func newDeskDriver(a ble.BLEConnector) *deskDriver {
n := &deskDriver{
name: gobot.DefaultName("IdasenDriver"),
connection: a,
Eventer: gobot.NewEventer(),
}
return n
}
// Connection returns the Driver's Connection to the associated Adaptor
func (b *deskDriver) Connection() gobot.Connection { return b.connection }
// adaptor returns BLE adaptor
func (b *deskDriver) adaptor() ble.BLEConnector {
return b.Connection().(ble.BLEConnector)
}
// Start tells driver to get ready to do work
func (b *deskDriver) Start() (err error) {
return
}
// Halt stops battery driver (void)
func (b *deskDriver) Halt() (err error) { return }
// Gets current desk position and returns a float between 65 and 128
func (b *deskDriver) getPosition() (level float64) {
c, err := b.adaptor().ReadCharacteristic(deskBLEPosition)
if err != nil {
log.Println(err)
return
}
return baseHeight + float64(binary.LittleEndian.Uint16(c))/100
}
// Moves desk up by sending a BLE command
// Does not have any control on how much to move
func (b *deskDriver) moveUp() {
moveCmd := make([]byte, 2)
binary.LittleEndian.PutUint16(moveCmd, deskBLEUp)
err := b.adaptor().WriteCharacteristic(deskBleControl, moveCmd)
if err != nil {
log.Println(err)
return
}
}
// Moves desk down by sending a BLE command
// Does not have any control on how much to move
func (b *deskDriver) moveDown() {
moveCmd := make([]byte, 2)
binary.LittleEndian.PutUint16(moveCmd, deskBLEDown)
err := b.adaptor().WriteCharacteristic(deskBleControl, moveCmd)
if err != nil {
log.Println(err)
return
}
}
// Moves the desk to a given position
func (b *deskDriver) move(position float64) {
for {
crtPosition := b.getPosition()
// If current position is within range, break - we're done
if math.Abs(crtPosition-position) <= positionDiff {
return
} else if crtPosition < position {
b.moveUp()
} else if crtPosition >= position {
b.moveDown()
}
// Wait for a bit
time.Sleep(sleepInterval)
}
}