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CS_ADVENTURES2.ifd
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<game>
<ptype>hsps</ptype>
<lives>3</lives>
<links>
<linkset>2,1,3,4</linkset>
<linkset>2,1,2,2</linkset>
<linkset>6,3,7,1</linkset>
<linkset>4,4,1,4</linkset>
<linkset>5,5,5,5</linkset>
<linkset>6,3,6,2</linkset>
<linkset>7,7,7,7</linkset>
<linkset>9,6,8,10</linkset>
<linkset>9,9,9,9</linkset>
<linkset>10,10,10,10</linkset>
<linkset>11,11,9,10</linkset>
</links>
<item>
<armor>
<name>Chestplate</name>
<life>50</life>
<star>1</star>
</armor>
</item>
%Area 1 - Armor
<area>
<desc>You're dropped into a jungle terrain with a path to your right, left, and infront of you.</desc>
<feats>0,0</feats>
</area>
%Torch in Area 1
<item>
<use>
<name>Torch</name>
<desc>A torch that can be used to light the way.</desc>
<star>2</star>
<actmess>You can now see the paths infront of you</actmess>
<actar>2</actar>
<rule>2,u,5</rule>
<rule>2,l,6</rule>
</use>
</item>
%Area 2 - Need to use the Torch to change links
<area>
<desc>It's a long dark path with a torch stuck onto a tree.</desc>
<feats>0,0</feats>
</area>
%Berries in Area 3
<item>
<consume>
<name>Berries</name>
<desc>A bunch of berries that are growing on a bush.</desc>
<star>3</star>
<actmess>Ew! The berries taste sour and you start to feel sick.</actmess>
<actar>0</actar>
<effect>0,20</effect>
</consume>
</item>
%Area 3 - Leads to the swamp path - berries
<area>
<desc>You walked into a swamp. You can continue forward into the swamp, or go left toward a village.</desc>
<feats>0,0</feats>
</area>
%Area 4
<item>
<use>
<name>Umbrella</name>
<desc>An umbrella that can be used to protect yourself from the rain.</desc>
<star>4</star>
<actar>0</actar>
<actmess>You're protected from the rain, but it seems the umbrella makes you fall to the ground really slow</actmess>
<rule>2,u,11</rule>
</use>
</item>
%Area 4 - Leads to the dead path - Has the umbrella
<area>
<desc>You walked into a dead end. The jungle is too thick to continue</desc>
<feats>0,0</feats>
</area>
%Area 5 - Cliff
<area>
<desc>You fell off the cliff and died.</desc>
<feats>1,0</feats>
</area>
%Vines - Use to go to area 8 from area 6
<item>
<use>
<name>Vines</name>
<desc>A bunch of vines that lead to a path.</desc>
<star>5</star>
<actmess>You can use the vines to swing to the next path</actmess>
<actar>6</actar>
<rule>6,u,8</rule>
</use>
</item>
%Area 6 - Leads to the vines
<area>
<desc>The edge of a cliff is on your right and vines hanging leading to the path ahead of you.</desc>
<feats>0,0</feats>
</area>
%Area 7 - Quicksand, room used to show teleport()
<area>
<desc>You went too far into the swamp and are sinking slowly. If only you could teleport out somehow.</desc>
<feats>0,0</feats>
</area>
%Area 8
<area>
<desc>The path is beginning to get brighter, two paths emerge - one straight ahead and one to the right</desc>
<feats>0,0</feats>
</area>
%Area 9
<area>
<desc>Ahhh! You were the breakfast of a hungry lion.</desc>
<feats>1,0</feats>
</area>
%Area 10
<area>
<desc>You made it out of the jungle. The sun is shining and you hear birds chirping. Ahead is a ship that will take you home.</desc>
<feats>0,0</feats>
</area>
%Area 11
<area>
<desc>The umbrella safely got you down to the bottom of the cliff - you see clearings to the left and right - choose wisely.</desc>
<feats>0,0</feats>
</area>
</game>