How to induce latency in development environment? #241
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Quitalizner
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I guess you are looking for https://github.com/geckosio/snapshot-interpolation#about. It can be used with or without geckos. |
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For windows, you could try this tool: https://github.com/jagt/clumsy |
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Maybe warp the send and receive functions in |
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Colyseus provides a way of faking latency. We can set the latency to around 200ms which seems realistic.
This could help us to implement stuff to provide a smooth gameplay when the player encounters latency.
Does geckos.io/server have any such methods?
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