Shorter disconnect timeout #98
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chakaz
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Have you tried version 2? Should be much faster. |
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Hi all,
I'm trying Geckos for my in-development online game. So far it works spectacularly, so thanks a ton!
The one issue I'm seeing though is that it takes a very long time for Geckos (or more precisely the underlying webrtc implementation) to detect clients which disconnected. In my specific game this is a big deal, as in some cases players need to wait for all other players to reach some state.
Is there a way to set a shorter timeout / deadline for disconnection detection?
Thanks in advance!
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