-
Notifications
You must be signed in to change notification settings - Fork 0
/
fonts.cpp
80 lines (67 loc) · 2.26 KB
/
fonts.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
#include "fonts.h"
Font::Font(const std::vector<int>& location_in,
const int& text_in_int,
const char*& dummy,
const std::vector<int>& color_in,
const int& size_in,
const char* path_font) :
m_location(location_in),
m_text_int(text_in_int),
m_text(dummy),
m_color(color_in),
m_size(size_in),
m_font(nullptr),
m_colorSDL({ 0, 0, 0, 255 }),
m_surface(nullptr),
m_texture(nullptr){
if(TTF_Init()==-1) {
printf("TTF_Init: %s\n", TTF_GetError());
exit(2);
}
m_font = TTF_OpenFont(path_font, m_size);
m_colorSDL = { m_color[0], m_color[1], m_color[2], m_color[3] };
}
Font::Font(const std::vector<int>& location_in,
const char*& text_in,
const std::vector<int>& color_in,
const int& size_in,
const char* path_font) :
m_location(location_in),
m_text(text_in),
m_text_int(size_in),
m_color(color_in),
m_size(size_in),
m_font(nullptr),
m_colorSDL({ 0, 0, 0, 255 }),
m_surface(nullptr),
m_texture(nullptr){
if(TTF_Init()==-1) {
printf("TTF_Init: %s\n", TTF_GetError());
exit(2);
}
m_font = TTF_OpenFont(path_font, m_size);
m_colorSDL = { m_color[0], m_color[1], m_color[2], m_color[3] };
}
Font::~Font(){
TTF_CloseFont(m_font);
TTF_Quit();
}
void Font::render(SDL_Renderer* renderer_in){
if (!(m_text_int == m_size)){
std::string s = std::to_string(m_text_int);
char const *pchar = s.c_str();
m_surface = TTF_RenderText_Solid(m_font, pchar, m_colorSDL); //we constructed the text with an int
} else {
m_surface = TTF_RenderText_Solid(m_font, m_text, m_colorSDL); //we constructed the text with an char*
}
m_texture = SDL_CreateTextureFromSurface(renderer_in, m_surface);
int texW = 0;
int texH = 0;
int posx = m_location[0];
int posy = m_location[1];
SDL_QueryTexture(m_texture, NULL, NULL, &texW, &texH);
SDL_Rect dstrect = { posx-texW/2, posy-texH/2, texW, texH }; //-texW/2 so location specify the middle of the text
SDL_RenderCopy(renderer_in, m_texture, NULL, &dstrect);
SDL_FreeSurface(m_surface);
SDL_DestroyTexture(m_texture);
}