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Hi, I am a big fan of the repository and think that the idea is really powerful however I am running into some issues.
I am using Unreal 4.25-1 and have made sure to follow the examples and documentation as much as possible.
I now have (what I think) is a working ML training loop where I start the server and play a map from the editor. However, the longer that the script runs, the more likely that Unreal will crash with the below information.
The frequency of the update loop is ~0.1 seconds so perhaps this is related.
Do you have any pointers as to why this is happening and how it may be avoided?
Is 4.25-1 supported by the plugin?
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x00000030
UE4Editor_SIOJson
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_CoreUObject
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_AIModule
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Core
UE4Editor_Core
UE4Editor_Core
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_Engine
UE4Editor_UnrealEd
UE4Editor_UnrealEd
UE4Editor
UE4Editor
UE4Editor
UE4Editor
UE4Editor
kernel32
ntdll
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