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PerspectiveGeometry.pas
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(*
Copyright (C) 2024 Jeffrey Getzin.
Licensed under the GNU General Public License v3.0 with additional terms.
See the LICENSE file in the repository root for details.
*)
[Inherit ('SYS$LIBRARY:STARLET','Types')]Module PerspectiveGeometry;
Type
NewISpot = Record
direction: Direction_Type;
kind: Area_Type;
front,left,right: Exit_Type;
contents: [Byte]0..15; {index of Special_Table }
rowX,rowY: [Byte]1..20;
End;
Var
Maze: [External]Level;
PosX,PosY,PosZ: [Byte,External]0..20;
(******************************************************************************)
Function getXToEast(x: integer): integer;
Begin
If x < 20 then
getXToEast := x + 1
Else
getXToEast := 1;
End;
(******************************************************************************)
Function GetXToWest(x: integer): integer;
Begin
If x > 1 then
GetXToWest := x - 1
Else
GetXToWest := 20;
End;
(******************************************************************************)
Function getXToNorth(x: integer): integer;
Begin
getXToNorth := x;
End;
(******************************************************************************)
Function GetXToSouth(x: integer): integer;
Begin
GetXToSouth := x;
End;
(******************************************************************************)
Function getYToEast(y: integer): integer;
Begin
getYToEast := y;
End;
(******************************************************************************)
Function GetYToWest(y: integer): integer;
Begin
GetYToWest := y;
End;
(******************************************************************************)
Function getYToNorth(y: integer): integer;
Begin
If y > 1 then
getYToNorth := y - 1
Else
getYToNorth := 20;
End;
(******************************************************************************)
Function GetYToSouth(y: integer): integer;
Begin
If y < 20 then
GetYToSouth := y + 1
Else
GetYToSouth := 1;
End;
(******************************************************************************)
Function getLocation(direction: Direction_Type; posX, posY: Integer): NewISpot;
Var
room: Room_Record;
resultSpot: NewISpot; { Temporary record to hold the result }
Begin
room := Maze.Room[posX][posY];
resultSpot:=Zero;
resultSpot.direction := direction;
resultSpot.kind := room.Kind;
resultSpot.contents := room.Contents;
resultSpot.rowX := posX;
resultSpot.rowY := posY;
Case direction Of
North:
Begin
resultSpot.front := room.North;
resultSpot.left := room.West;
resultSpot.right := room.East;
End;
South:
Begin
resultSpot.front := room.South;
resultSpot.left := room.East;
resultSpot.right := room.West;
End;
East:
Begin
resultSpot.front := room.East;
resultSpot.left := room.North;
resultSpot.right := room.South;
End;
West:
Begin
resultSpot.front := room.West;
resultSpot.left := room.South;
resultSpot.right := room.North;
End;
End;
{ After setting the properties, return the temporary record }
getLocation := resultSpot;
End;
(******************************************************************************)
Function getPositionToLeft(spot: NewISpot): NewISpot;
Var
newX, newY: Integer;
Begin
newX := spot.rowX;
newY := spot.rowY;
if (spot.direction = North) then
Begin
newX:=getXToWest(spot.rowX);
newY:=getYToWest(spot.rowY);
End
else if (spot.direction = South) then
Begin
newX:=getXToEast(spot.rowX);
newY:=getYToEast(spot.rowY);
End
else if (spot.direction = East) then
Begin
newX:=getXToNorth(spot.rowX);
newY:=getYToNorth(spot.rowY);
End
else if (spot.direction = West) then
Begin
newX:=getXToSouth(spot.rowX);
newY:=getYToSouth(spot.rowY);
End;
getPositionToLeft := getLocation(spot.direction, newX, newY);
End;
(******************************************************************************)
Function getPositionToRight(spot: NewISpot): NewISpot;
Var
newX, newY: Integer;
Begin
newX := spot.rowX;
newY := spot.rowY;
if (spot.direction = North) then
Begin
newX:=getXToEast(spot.rowX);
newY:=getYToEast(spot.rowY);
End
else if (spot.direction = South) then
Begin
newX:=getXToWest(spot.rowX);
newY:=getYToWest(spot.rowY);
End
else if (spot.direction = East) then
Begin
newX:=getXToSouth(spot.rowX);
newY:=getYToSouth(spot.rowY);
End
else if (spot.direction = West) then
Begin
newX:=getXToNorth(spot.rowX);
newY:=getYToNorth(spot.rowY);
End;
getPositionToRight := getLocation(spot.direction, newX, newY);
End;
(******************************************************************************)
Function getPositionInFront(spot: NewISpot): NewISpot;
Var
newX, newY: Integer;
Begin
newX := spot.rowX;
newY := spot.rowY;
if (spot.direction = North) then
Begin
newX:=getXToNorth(spot.rowX);
newY:=getYToNorth(spot.rowY);
End
else if (spot.direction = South) then
Begin
newX:=getXToSouth(spot.rowX);
newY:=getYToSouth(spot.rowY);
End
else if (spot.direction = East) then
Begin
newX:=getXToEast(spot.rowX);
newY:=getYToEast(spot.rowY);
End
else if (spot.direction = West) then
Begin
newX:=getXToWest(spot.rowX);
newY:=getYToWest(spot.rowY);
End;
getPositionInFront := getLocation(spot.direction, newX, newY);
End;
(******************************************************************************)
(************************ NEAR ***********************)
(******************************************************************************)
[Global]Function getCenterNear(Direction: Direction_Type): NewISpot;
Begin
getCenterNear := getLocation(Direction, posX, posY);
End;
(******************************************************************************)
[Global]Function getLeftNear(Direction: Direction_Type): NewISpot;
Begin
getLeftNear:=getPositionToLeft(getCenterNear(Direction));
End;
(******************************************************************************)
[Global]Function getRightNear(Direction: Direction_Type): NewISpot;
Begin
getRightNear := getPositionToRight(getLocation(Direction, posX, posY));
End;
(******************************************************************************)
(******************** MIDDLE ***********************)
(******************************************************************************)
[Global]Function getCenterMiddle(Direction: Direction_Type): NewISpot;
Begin
getCenterMiddle := getPositionInFront(getCenterNear(Direction));
End;
(******************************************************************************)
[Global]Function getLeftMiddle(Direction: Direction_Type): NewISpot;
Begin
getLeftMiddle := getPositionToLeft(getCenterMiddle(Direction));
End;
(******************************************************************************)
[Global]Function getRightMiddle(Direction: Direction_Type): NewISpot;
Begin
getRightMiddle := getPositionToRight(getCenterMiddle(Direction));
End;
(******************************************************************************)
(************************ Far ***********************)
(******************************************************************************)
[Global]Function getCenterFar(Direction: Direction_Type): NewISpot;
Begin
getCenterFar := getPositionInFront(getCenterMiddle(Direction));
End;
(******************************************************************************)
[Global]Function getLeftFar(Direction: Direction_Type): NewISpot;
Begin
getLeftFar := getPositionToLeft(getCenterFar(Direction));
End;
(******************************************************************************)
[Global]Function getLeftLeftFar(Direction: Direction_Type): NewISpot;
Begin
getLeftLeftFar := getPositionToLeft(getLeftFar(Direction));
End;
(******************************************************************************)
[Global]Function getRightFar(Direction: Direction_Type): NewISpot;
Begin
getRightFar := getPositionToRight(getCenterFar(Direction));
End;
(******************************************************************************)
[Global]Function getRightRightFar(Direction: Direction_Type): NewISpot;
Begin
getRightRightFar := getPositionToRight(getRightFar(Direction));
End;
End.