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Dimension.cs
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// -- FreeBSD License ---------------------------------------------------------
// Copyright (c) 2012, Gerhard Fobe
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
// OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// ----------------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
namespace Vsr.Hawaii.EmotionmlLib
{
public class Dimension : Part
{
/// <summary>
/// Vocabularies for dimensions of EmotionML 1.0 out of http://www.w3.org/TR/emotion-voc/xml
/// </summary>
public const string DIMENSION_PAD = "http://www.w3.org/TR/emotion-voc/xml#pad-dimensions";
public const string DIMENSION_FSRE = "http://www.w3.org/TR/emotion-voc/xml#fsre-dimensions";
public const string DIMENSION_INTENSITY = "http://www.w3.org/TR/emotion-voc/xml#intensity-dimension";
public new double? Value
{
get { return this.value; }
set
{
if (null == value)
{
if(this.trace == null) {
throw new EmotionMLException("There has to be a value or a trace.");
}
this.value = value;
return;
}
else if (value < 0 || value > 1)
{
throw new EmotionMLException("only values in [0.0, 1.0] are allowed");
}
this.trace = null; //only value or trace is allowed
this.value = value;
}
}
public new Trace Trace
{
get { return trace; }
set
{
if (null == value && this.value == null)
{
throw new EmotionMLException("There has to be a value or a trace.");
}
//only value or trace is allowed
this.value = null;
this.trace = value;
}
}
public Dimension(string name) : base(name)
{}
public Dimension(string name, double? value) : base(name, value)
{}
public Dimension(string name, double? value, double? confidence) : base (name, value, confidence)
{}
}
}