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EmotionmlDocument.cs
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// -- FreeBSD License ---------------------------------------------------------
// Copyright (c) 2012, Gerhard Fobe
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER
// OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
// LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
// NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// ----------------------------------------------------------------------------
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml;
namespace Vsr.Hawaii.EmotionmlLib
{
public class EmotionMLDocument
{
/* ## attributes ## */
/// <summary>
/// emotions categories in current emotion annotation
/// </summary>
protected Uri categorySet = null;
/// <summary>
/// emotions dimensions in current emotion annotation
/// </summary>
protected Uri dimensionSet = null;
/// <summary>
/// emotions appraisals in current emotion annotation
/// </summary>
protected Uri appraisalSet = null;
/// <summary>
/// emotions action tendencies in current emotion annotation
/// </summary>
protected Uri actionTendencySet = null;
/// <summary>
/// version of EmotionML
/// if you do not set it here, it must be set in <emotion/> tag
/// </summary>
protected string version = EmotionML.VERSION;
/* ## child elements ## */
/// <summary>
/// info child
/// </summary>
protected Info info = null;
/// <summary>
/// emotion vacabularies
/// </summary>
protected List<Vocabulary> vocabularies = new List<Vocabulary>();
/// <summary>
/// emotions
/// </summary>
protected List<Emotion> emotions = new List<Emotion>();
/* ## other ## */
/// <summary>
/// plaintext in <emotionml/>
/// </summary>
protected string plaintext = null;
/* ### GETTER AND SETTER ### */
public Info Info
{
get { return info; }
set { info = value; }
}
public List<Vocabulary> Vocabularies
{
get { return vocabularies; }
set { vocabularies = value; }
}
public List<Emotion> Emotions
{
get { return emotions; }
set { emotions = value; }
}
/// <summary>
/// category set for categories
/// </summary>
public Uri CategorySet {
get { return categorySet; }
set { categorySet = value; }
}
/// <summary>
/// dimension set for dimensions
/// </summary>
public Uri DimensionSet
{
get { return dimensionSet; }
set { dimensionSet = value; }
}
/// <summary>
/// appraisal set for appraisals
/// </summary>
public Uri AppraisalSet
{
get { return appraisalSet; }
set { appraisalSet = value; }
}
/// <summary>
/// action tendency set for action tendencys
/// </summary>
public Uri ActionTendencySet
{
get { return actionTendencySet; }
set { actionTendencySet = value; }
}
/// <summary>
/// version of EmotionML
/// </summary>
public string Version
{
get
{
if (null == version)
{
return "1.0"; //OPTIMIZE: use EmotionML.VERSION
}
return version;
}
set { version = value; }
}
public string Plaintext
{
get { return plaintext; }
set { plaintext = value; }
}
/* ### OTHER METHODS ### */
/// <summary>
/// compares this emotionml document with another for equality
/// </summary>
/// <param name="obj">object to compare with</param>
/// <returns>objects are equal</returns>
public override bool Equals(object obj)
{
string[] ignore = new string[] { };
return Equals(obj, ignore);
}
/// <summary>
/// compares this emotionml document with another for equality
/// </summary>
/// <param name="obj">object to compare with</param>
/// <param name="ignore">ignorations (supported: info, plaintext)</param>
/// <returns>objects are equal</returns>
public bool Equals(object obj, string[] ignore)
{
if (obj == null || GetType() != obj.GetType())
{
return false; //wrong type
}
if (base.Equals(obj))
{
return true; //same instance
}
EmotionMLDocument control = (EmotionMLDocument)obj;
if (!ignore.Contains<string>("info"))
{
if (!this.info.Equals(control.Info))
{
return false;
}
}
if (!ignore.Contains<string>("plaintext"))
{
if (this.plaintext != control.Plaintext)
{
return false;
}
}
if (this.categorySet.AbsoluteUri == control.CategorySet.AbsoluteUri
&& this.dimensionSet.AbsoluteUri == control.DimensionSet.AbsoluteUri
&& this.appraisalSet.AbsoluteUri == control.AppraisalSet.AbsoluteUri
&& this.actionTendencySet.AbsoluteUri == control.ActionTendencySet.AbsoluteUri
&& this.version == control.Version)
{
//iterate through vocabularies
List<Vocabulary> controlItems = control.Vocabularies;
if (this.vocabularies.Count != controlItems.Count)
{
return false; //not same numer of items
}
foreach (Vocabulary testItem in this.vocabularies)
{
bool continueIteration = false;
foreach (Vocabulary testControlItem in controlItems)
{
if (testItem.Equals(testControlItem))
{
continueIteration = true;
break;
//why C# hasn't a continue 2?
}
}
if (continueIteration)
{
continueIteration = false;
continue;
}
return false; //current testItem not found in items of control object
}
//iterate through emotions
List<Emotion> controlEmotions = control.Emotions;
if (this.emotions.Count != controlEmotions.Count)
{
return false; //not same numer of items
}
foreach (Emotion testItem in this.emotions)
{
bool continueIteration = false;
foreach (Emotion testControlItem in controlEmotions)
{
if (testItem.Equals(testControlItem))
{
continueIteration = true;
break;
//why C# hasn't a continue 2?
}
}
if (continueIteration)
{
continueIteration = false;
continue;
}
return false; //current testItem not found in items of control object
}
return true; //all items found
}
else
{
return false; //something simple is wrong
}
}
/// <summary>
/// adds an vocabulary to document
/// </summary>
/// <param name="vocabulary">defined emotion vocabulary</param>
public void addVocabulary(Vocabulary vocabulary)
{
this.vocabularies.Add(vocabulary);
}
/// <summary>
/// adds an emotion to document
/// </summary>
/// <param name="emotion">the emotion</param>
public void addEmotion(Emotion emotion)
{
this.emotions.Add(emotion);
}
/// <summary>
/// creates a DOM-list of emotions in list
/// </summary>
/// <returns>DOM of emotionml notation</returns>
public XmlDocument ToDom()
{
//init root node with attributes
XmlDocument emotionmlXml = new XmlDocument();
XmlElement emotionml = emotionmlXml.CreateElement("emotionml");
emotionml.SetAttribute("version", version);
emotionml.SetAttribute("xmlns", EmotionML.NAMESPACE);
if (this.categorySet != null)
{
emotionml.SetAttribute("category-set", this.categorySet.AbsoluteUri);
}
if (this.dimensionSet != null)
{
emotionml.SetAttribute("dimension-set", this.dimensionSet.AbsoluteUri);
}
if (this.appraisalSet != null)
{
emotionml.SetAttribute("appraisal-set", this.appraisalSet.AbsoluteUri);
}
if (this.actionTendencySet != null)
{
emotionml.SetAttribute("action-tendency-set", this.actionTendencySet.AbsoluteUri);
}
//add info block
if (info != null)
{
XmlNode importedNode = emotionmlXml.ImportNode(info.ToDom().FirstChild, true);
emotionml.AppendChild(importedNode);
}
//add vocabularies to list
foreach (Vocabulary vocabulary in this.vocabularies)
{
XmlNode importedNode = emotionmlXml.ImportNode(vocabulary.ToDom().FirstChild, true);
emotionml.AppendChild(importedNode);
}
//add emotions to list
foreach (Emotion emotion in this.emotions)
{
XmlElement importedNode = (XmlElement)emotionmlXml.ImportNode(emotion.ToDom().FirstChild, true);
//remove EmotionML namespace if available
if (importedNode.Attributes["xmlns"] != null)
{
importedNode.RemoveAttribute("xmlns");
}
//remove version if available
if (importedNode.Attributes["version"] != null)
{
importedNode.RemoveAttribute("version");
}
//remove sets if available
if (importedNode.Attributes["category-set"] != null && categorySet != null)
{
if (importedNode.Attributes["category-set"].InnerText == categorySet.ToString())
{
importedNode.RemoveAttribute("category-set");
}
}
if (importedNode.Attributes["dimension-set"] != null && dimensionSet != null)
{
if (importedNode.Attributes["dimension-set"].InnerText == dimensionSet.ToString())
{
importedNode.RemoveAttribute("dimension-set");
}
}
if (importedNode.Attributes["appraisal-set"] != null && appraisalSet != null)
{
if (importedNode.Attributes["appraisal-set"].InnerText == appraisalSet.ToString())
{
importedNode.RemoveAttribute("appraisal-set");
}
}
if (importedNode.Attributes["action-tendency-set"] != null && actionTendencySet != null)
{
if (importedNode.Attributes["action-tendency-set"].InnerText == actionTendencySet.ToString())
{
importedNode.RemoveAttribute("action-tendency-set");
}
}
emotionml.AppendChild(importedNode);
}
emotionmlXml.AppendChild(emotionml);
if (plaintext != null)
{
emotionmlXml.DocumentElement.AppendChild(emotionmlXml.CreateTextNode(plaintext));
}
//TODO: validate against scheme (as static method)
return emotionmlXml;
}
/// <summary>
/// creates EmotionML-XML
/// </summary>
/// <returns>XML of emotions</returns>
public string ToXml()
{
return this.ToDom().OuterXml;
}
/// <summary>
/// creates a whole XML document
/// </summary>
/// <returns>XML document</returns>
public string toXmlDocument()
{
string output = "<?xml version=\"1.0\" charset=\"utf-8\" ?>\n";
return output + ToXml();
}
}
}