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WebGL support questions #2468

Answered by cwfitzgerald
mikialex asked this question in Q&A
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Hello! Thanks for filing!

Is webgl1 support possible? For my case I have to consider 1-5% case user even dont have webgl2.

Not meaningfully, there's a ton that is different between the binding model of webgl1 and webgl2.

Is webgl support works well / try their best? Some feature seems not supported well(but maybe could).

At it's core we can only formally promise best effort, but for all the downlevel platforms, we do want to support as much as possible as best we can. Any particular features that come to mind?

Should we put WebGL support at wgpu's abstraction layer instead of wgpu-hal's opengl backend, to avoid entire useless(for webgl) resource management, sync, validation logic in …

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