Visit live demo - Github Pages.
The Voxel Mesh Editor is a tool for creating and editing voxel-based 3D models.
It allows to import and voxelify 3D models, sculpt with voxels, and to smooth out voxel meshes.
- Object mode
- Copy paste
- Transform
- Undo
- Fly controls
- Voxel mode
- Add/Remove
- Spray
- Select
- Scene tree and property editor
- Hide/Show/Select
- March cubes
- Transform
- Voxelify mesh
- Materials
- Selection
- Voxel mesh shader
- Delete / Replace / Move
- Import/Export
- Save/Open
- Import
- Misc
- Measuring
- First person walk
- 3d annotations
- Left Mouse Button + Drag: Orbit.
- Right Mouse Button + Drag: Fly.
- Left Mouse Button + W A S D: Fly - move.
- Shift + Drag: Pan.
- Tab: Switch between object mode and voxel mode.
- T: Translate.
- R: Rotate.
- G: Scale.
- F: Select.
- Del: Delete selected objects.
- Ctrl + C: Copy selected objects.
- Ctrl + V: Paste the copied object.
- Left Click: Add a voxel.
- Right Click: Remove a voxel.
- Ctrl + Drag: Spray voxels.
- Alt + Drag: Select voxels.
- On the menu bar select
File
. - Import GLB/GLTF.
- Select your file.
- On the properties panel in the bottom right click
convert to voxel mesh
.
- Select the mesh.
- On the properties panel tick
march cubes
. - Tick
smooth
.