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script.js
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let width,
height,
scene,
camera,
renderer,
geometry,
material,
icosahedron,
ambientLight,
lights;
width = window.innerWidth;
height = window.innerHeight;
function init(){
scene = new THREE.Scene();
scene.background = new THREE.Color(0x1f1f1f);
camera = new THREE.PerspectiveCamera(35, width / height, 1, 1000);
camera.position.set(0, 0, 8);
camera.lookAt(scene.position);
renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setClearColor('#1e272e', 1.0);
renderer.setSize(width, height);
// Geometry
var sphere_geometry = new THREE.SphereGeometry(1, 128, 128);
var material = new THREE.MeshNormalMaterial();
var sphere = new THREE.Mesh(sphere_geometry, material);
scene.add(sphere);
// Lights
ambientLight = new THREE.HemisphereLight(0x111111, 0x000000, 5);
lights = new THREE.PointLight(0xf00555, 1.5);
lights.position.set(0, 0, 3);
lights.castShadow = true;
scene.add(ambientLight);
scene.add(lights);
// Updating
const update = () => {
const time = performance.now() * 0.001;
//console.log(time);
var k = 1.5;
for (var i = 0; i < sphere.geometry.vertices.length; i++) {
var p = sphere.geometry.vertices[i];
p.normalize().multiplyScalar(0.75 + 0.2 * noise.perlin3(p.x * k + time, p.y * k, p.z * k));
}
sphere.geometry.computeVertexNormals();
sphere.geometry.normalsNeedUpdate = true;
sphere.geometry.verticesNeedUpdate = true;
};
// Window Resizing
window.onresize = function() {
renderer.setSize(window.innerWidth, window.innerHeight);
var aspectRatio = window.innerWidth / window.innerHeight;
camera.aspect = aspectRatio;
camera.updateProjectionMatrix();
};
// Rendering
const render = function() {
renderer.render(scene, camera);
// sphere.rotation.x += 0.01;
sphere.rotation.y += 0.001;
update();
requestAnimationFrame(render);
};
render();
document.body.appendChild(renderer.domElement);
}
window.onload = init();