-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathGhostServer.cs
40 lines (39 loc) · 1.42 KB
/
GhostServer.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading;
namespace AudioGhost
{
class GhostServer
{
// http://msdn.microsoft.com/en-us/library/system.net.sockets.tcplistener(v=vs.110).aspx
public static void Receive(Socket socket, byte[] buffer, int offset, int size, int timeout)
{
int startTickCount = Environment.TickCount;
int received = 0; // how many bytes is already received
do
{
if (Environment.TickCount > startTickCount + timeout)
throw new Exception("Timeout.");
try
{
received += socket.Receive(buffer, offset + received, size - received, SocketFlags.None);
}
catch (SocketException ex)
{
if (ex.SocketErrorCode == SocketError.WouldBlock ||
ex.SocketErrorCode == SocketError.IOPending ||
ex.SocketErrorCode == SocketError.NoBufferSpaceAvailable)
{
// socket buffer is probably empty, wait and try again
Thread.Sleep(30);
}
else
throw ex; // any serious error occurr
}
} while (received < size);
}
}
}