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Battering ram needs different sound effects #43
Labels
good first issue
Good for newcomers
help wanted
Extra attention is needed
priority: normal
sound-effects
It's using the sfx for the golem, atm.
https://github.com/ZetaGlest/zetaglest-data/blob/0eec9a88ed875d524aede859f4623129d5164466/techs/zetapack/factions/romans/units/battering_ram/battering_ram.xml#L45-L65
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