-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathchangelog.html
48 lines (48 loc) · 2.06 KB
/
changelog.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
<!DOCTYPE html>
<html>
<head>
<title>Breath of Fire III Save Editor</title>
<link href="info.css" rel="stylesheet">
<style>
table, th, td {
border:1px solid black;
}
</style>
</head>
<body>
<h1>Breath of Fire III Save Editor</h1>
<a href="index.html">Return to editor</a>
<h2>Changelog</h2>
<ul>
<li><b>5 October 2024</b></li>
<ul>
<li>It seems that I forgot to include the Beast Spear in the list of equipment, it should be fixed now.</li>
</ul>
<li><b>28 August 2024</b></li>
<ul>
<li>Turns out the game's checksum algorithm only checks for the bytes from +0x200 to +0x10b0, not +0x200 to +0x1e00. This caused some weird errors when the empty byte is 0xff instead of 0x00.</li>
</ul>
<li><b>30 August 2023</b></li>
<ul>
<li>Fixed fishing data not being saved.</li>
</ul>
<li><b>17 June 2023:</b></li>
<ul>
<li>Added "Child Ryu (Pyjama)" as a party member option. Without this, the save editor didn't work when editing saves created at the very first save point.</li>
</ul>
<li><b>24 April 2023:</b></li>
<ul>
<li>The appropriate stat growth value is inserted when changing masters. <del>Special cases of D'lonzo's accuracy increase and Yggdrasil's fire weakness are not included yet.</del> I now wonder if this is actually done by detecting by the master's ID and not by setting a byte.</li>
<li>The current level of a character is set to be the apprenticing level when changing masters.</li>
</ul>
<li><b>13 August 2022:</b></li>
<ul>
<li>Maximum of fish caught can now be edited.</li>
</ul>
<li><b>16 September 2021:</b></li>
<ul>
<li>The project was created.</li>
</ul>
</ul>
</body>
</html>