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server.c
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// This is a personal academic project. Dear PVS-Studio, please check it.
// PVS-Studio Static Code Analyzer for C, C++ and C#: http://www.viva64.com
/**
Fuente: https://www.geeksforgeeks.org/socket-programming-cc/
*/
#include "networking.h"
#define SA struct sockaddr
#define MAX_BUFFER 200
int main(int argc, char const *argv[])
{
int server_fd, new_socket;
struct sockaddr_in address;
int opt = 1;
int addrlen = sizeof(address);
// Se crea el fd del socket.
if ((server_fd = socket(AF_INET, SOCK_STREAM, 0)) == 0)
{
HANDLE_ERROR("Error in socket");
}
// Se conecta el socket al puerto 8080.
if (setsockopt(server_fd, SOL_SOCKET, SO_REUSEADDR, &opt, sizeof(opt)) == -1)
{
HANDLE_ERROR("Error in setsockopt");
}
// Se inicializa el server address.
address.sin_family = AF_INET;
address.sin_addr.s_addr = INADDR_ANY;
address.sin_port = htons(PORT);
//Se conecta el socket al puerto 8080.
if (bind(server_fd, (struct sockaddr *)&address, sizeof(address)) < 0)
{
HANDLE_ERROR("Error in bind");
}
// Habilita la escucha del cliente.
if (listen(server_fd, 1) < 0)
{
HANDLE_ERROR("Error in listen");
}
// Se acepta la informacion del cliente para lectura.
if ((new_socket = accept(server_fd, (struct sockaddr *)&address, (socklen_t *)&addrlen)) < 0)
{
HANDLE_ERROR("Error in accept");
}
FILE *fp;
fp = fdopen(new_socket, "r");
if (fp == NULL)
{
HANDLE_ERROR("Error in fdopen.");
}
initGame(fp);
int completed = 1;
int qChall = MAX_CHALLENGES;
while (completed <= qChall)
{
if(challenge(completed) > 0){
completed++;
}
sleep(2);
}
// Liberamos los recursos utilizados.
endGame();
close(server_fd);
return EXIT_SUCCESS;
}