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Allagan Tools 1.11.0.11
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stable/InventoryTools/manifest.toml

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[plugin]
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repository = "https://github.com/Critical-Impact/InventoryTools.git"
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commit = "b20ed3ccf3dd0221f2ffe4cd2e6c073842fa9439"
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commit = "19ad312f899527164021e710f318436d19862796"
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owners = [
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"Critical-Impact",
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]
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project_path = "InventoryTools"
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version = "1.11.0.10"
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version = "1.11.0.11"
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changelog = """\
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## Added
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- Items that can be crossbred will now show as a source/use
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- Added basic shop highlighting(only gil shops so far)
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- The required column now has a icon that when hovered will give you a breakdown of that particular item in relation to the craft(required, missing, etc)
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- Add to curated list context menu feature
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- New installs now come with a housing list
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- The inventory data now saves on it's own thread to stop hitching when a user has a lot of items
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- Configuration window reorganised with more sub-sections
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- Source/Use grouping is now configurable
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- Each tooltip modification can now have it's own colour set(or will fallback to the default colour)
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- Source/use tooltip added, will show you the sources/uses for an item inside the tooltip, fully configurable allowing for sources/uses to be hidden/grouped/ungrouped/reordered
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- The `Add Item Locations` tooltip can now be sorted by Item quantity
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## Fixed
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- Exterior house storage should now be scanned properly
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- Items that are considered currency will no longer be grouped as currency if they are to be purchased
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- Fixed some bugs related to how craft numbers are calculated
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- Fixed a few imgui asserts
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- The can be equipped filter and favourites should work again
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- The monster drop tooltip was showing a monster instead the map
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- NPCs with no shop locations will now longer show up in the action menu in the craft overlay
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- Window positions should save properly(they weren't saving if the window was open)
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- Grand company shops had the wrong seal counts
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- Spectacles will now be considered acquirable and will show in the acquired tooltip
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- Added missing gathering points
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- When crafting an item that relied on inspection, the subcrafts were not being generated properly
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- Worked around a bug in a third-party library that could cause the plugin to not load
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- Fixed an issue in how certain craft yields are calculated
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"""

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