From 50c271773acd61eef25117d833b1220b267a9ac8 Mon Sep 17 00:00:00 2001 From: Xorus Date: Sun, 11 Feb 2024 22:50:45 +0100 Subject: [PATCH] EngageTimer v2.3.2.0 (#3176) Update manifest.toml --- stable/EngageTimer/manifest.toml | 12 +++--------- 1 file changed, 3 insertions(+), 9 deletions(-) diff --git a/stable/EngageTimer/manifest.toml b/stable/EngageTimer/manifest.toml index f7e7b21ca2..11ed482430 100644 --- a/stable/EngageTimer/manifest.toml +++ b/stable/EngageTimer/manifest.toml @@ -1,14 +1,8 @@ [plugin] repository = "https://github.com/xorus/EngageTimer.git" -commit = "6b0d046010e59da231d15520ebd2d716fb9c3406" +commit = "318c59cda44e758d58a62763be34d3cdc829ba25" owners = ["xorus"] changelog = """\ -- You can set alarms to play a game sound effect, change stopwatch color or display text at specified combat durations -- Big code rewrite and a bit of optimization -- Fix save errors when spinning color sliders like a maniac in configuration -- Reorganized configuration file to preserve my sanity -- "Hide original addon" now uses AddonLifecycle events instead of searching for the original countdown every frame -- Reduce CountdownHook CPU usage by fixing a stupid event spam mistake -- Optimize countdown display code -- Fix the "first-draw" workaround that draws the countdown window once on plugin activation to prevent a freeze caused by ImGUI initializing the window does not occur when starting a countdown +- Add an option to draw the custom 0-5 numbers without hiding the original countdown +- Make animation match vanilla a bit better """