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model_blueprint_instance_status_enum.go
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/
model_blueprint_instance_status_enum.go
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/*
authentik
Making authentication simple.
API version: 2024.8.3
Contact: hello@goauthentik.io
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package api
import (
"encoding/json"
"fmt"
)
// BlueprintInstanceStatusEnum the model 'BlueprintInstanceStatusEnum'
type BlueprintInstanceStatusEnum string
// List of BlueprintInstanceStatusEnum
const (
BLUEPRINTINSTANCESTATUSENUM_SUCCESSFUL BlueprintInstanceStatusEnum = "successful"
BLUEPRINTINSTANCESTATUSENUM_WARNING BlueprintInstanceStatusEnum = "warning"
BLUEPRINTINSTANCESTATUSENUM_ERROR BlueprintInstanceStatusEnum = "error"
BLUEPRINTINSTANCESTATUSENUM_ORPHANED BlueprintInstanceStatusEnum = "orphaned"
BLUEPRINTINSTANCESTATUSENUM_UNKNOWN BlueprintInstanceStatusEnum = "unknown"
)
// All allowed values of BlueprintInstanceStatusEnum enum
var AllowedBlueprintInstanceStatusEnumEnumValues = []BlueprintInstanceStatusEnum{
"successful",
"warning",
"error",
"orphaned",
"unknown",
}
func (v *BlueprintInstanceStatusEnum) UnmarshalJSON(src []byte) error {
var value string
err := json.Unmarshal(src, &value)
if err != nil {
return err
}
enumTypeValue := BlueprintInstanceStatusEnum(value)
for _, existing := range AllowedBlueprintInstanceStatusEnumEnumValues {
if existing == enumTypeValue {
*v = enumTypeValue
return nil
}
}
return fmt.Errorf("%+v is not a valid BlueprintInstanceStatusEnum", value)
}
// NewBlueprintInstanceStatusEnumFromValue returns a pointer to a valid BlueprintInstanceStatusEnum
// for the value passed as argument, or an error if the value passed is not allowed by the enum
func NewBlueprintInstanceStatusEnumFromValue(v string) (*BlueprintInstanceStatusEnum, error) {
ev := BlueprintInstanceStatusEnum(v)
if ev.IsValid() {
return &ev, nil
} else {
return nil, fmt.Errorf("invalid value '%v' for BlueprintInstanceStatusEnum: valid values are %v", v, AllowedBlueprintInstanceStatusEnumEnumValues)
}
}
// IsValid return true if the value is valid for the enum, false otherwise
func (v BlueprintInstanceStatusEnum) IsValid() bool {
for _, existing := range AllowedBlueprintInstanceStatusEnumEnumValues {
if existing == v {
return true
}
}
return false
}
// Ptr returns reference to BlueprintInstanceStatusEnum value
func (v BlueprintInstanceStatusEnum) Ptr() *BlueprintInstanceStatusEnum {
return &v
}
type NullableBlueprintInstanceStatusEnum struct {
value *BlueprintInstanceStatusEnum
isSet bool
}
func (v NullableBlueprintInstanceStatusEnum) Get() *BlueprintInstanceStatusEnum {
return v.value
}
func (v *NullableBlueprintInstanceStatusEnum) Set(val *BlueprintInstanceStatusEnum) {
v.value = val
v.isSet = true
}
func (v NullableBlueprintInstanceStatusEnum) IsSet() bool {
return v.isSet
}
func (v *NullableBlueprintInstanceStatusEnum) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableBlueprintInstanceStatusEnum(val *BlueprintInstanceStatusEnum) *NullableBlueprintInstanceStatusEnum {
return &NullableBlueprintInstanceStatusEnum{value: val, isSet: true}
}
func (v NullableBlueprintInstanceStatusEnum) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableBlueprintInstanceStatusEnum) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}