-
-
Notifications
You must be signed in to change notification settings - Fork 65
/
build.sh
executable file
·253 lines (220 loc) · 8.21 KB
/
build.sh
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
#!/bin/bash
set -e
OPTIND=1
# Config
# For default registry and number of cores.
if [ ! -e config.sh ]; then
echo "No config.sh, copying default values from config.sh.in."
cp config.sh.in config.sh
fi
source ./config.sh
if [ -z "${BUILD_NAME}" ]; then
export BUILD_NAME="custom_build"
fi
if [ -z "${NUM_CORES}" ]; then
export NUM_CORES=16
fi
registry="${REGISTRY}"
username=""
password=""
godot_version=""
git_treeish="master"
build_classical=1
build_mono=1
build_steam=0
force_download=0
skip_download=1
skip_git_checkout=0
while getopts "h?r:u:p:v:g:b:fsc" opt; do
case "$opt" in
h|\?)
echo "Usage: $0 [OPTIONS...]"
echo
echo " -r registry"
echo " -u username"
echo " -p password"
echo " -v godot version (e.g. 3.1-alpha5) [mandatory]"
echo " -g git treeish (e.g. master)"
echo " -b all|classical|mono (default: all)"
echo " -f force redownload of all images"
echo " -s skip downloading"
echo " -c skip checkout"
echo
exit 1
;;
r)
registry=$OPTARG
;;
u)
username=$OPTARG
;;
p)
password=$OPTARG
;;
v)
godot_version=$OPTARG
;;
g)
git_treeish=$OPTARG
;;
b)
if [ "$OPTARG" == "classical" ]; then
build_mono=0
elif [ "$OPTARG" == "mono" ]; then
build_classical=0
fi
;;
f)
force_download=1
;;
s)
skip_download=1
;;
c)
skip_git_checkout=1
;;
esac
done
export podman=${PODMAN}
if [ -z "${godot_version}" ]; then
echo "-v <version> is mandatory!"
exit 1
fi
IFS=- read version status <<< "$godot_version"
echo "Building Godot ${version} ${status} from commit or branch ${git_treeish}."
read -p "Is this correct (y/n)? " choice
case "$choice" in
y|Y ) echo "yes";;
n|N ) echo "No, aborting."; exit 0;;
* ) echo "Invalid choice, aborting."; exit 1;;
esac
export GODOT_VERSION_STATUS="${status}"
if [ "${status}" == "stable" ]; then
build_steam=1
fi
if [ ! -z "${username}" ] && [ ! -z "${password}" ]; then
if ${podman} login ${registry} -u "${username}" -p "${password}"; then
export logged_in=true
fi
fi
if [ $skip_download == 0 ]; then
echo "Fetching images"
for image in windows linux web; do
if [ ${force_download} == 1 ] || ! ${podman} image exists godot/$image; then
if ! ${podman} pull ${registry}/godot/${image}; then
echo "ERROR: image $image does not exist and can't be downloaded"
exit 1
fi
fi
done
if [ ! -z "${logged_in}" ]; then
echo "Fetching private images"
for image in macosx android ios; do
if [ ${force_download} == 1 ] || ! ${podman} image exists godot-private/$image; then
if ! ${podman} pull ${registry}/godot-private/${image}; then
echo "ERROR: image $image does not exist and can't be downloaded"
exit 1
fi
fi
done
fi
fi
# macOS needs MoltenVK
if [ ! -d "deps/moltenvk" ]; then
echo "Missing MoltenVK for macOS, downloading it."
mkdir -p deps/moltenvk
pushd deps/moltenvk
curl -L -o moltenvk.tar https://github.com/godotengine/moltenvk-osxcross/releases/download/vulkan-sdk-1.3.283.0-2/MoltenVK-all.tar
tar xf moltenvk.tar && rm -f moltenvk.tar
mv MoltenVK/MoltenVK/include/ MoltenVK/
mv MoltenVK/MoltenVK/static/MoltenVK.xcframework/ MoltenVK/
popd
fi
# Windows and macOS need ANGLE
if [ ! -d "deps/angle" ]; then
echo "Missing ANGLE libraries, downloading them."
mkdir -p deps/angle
pushd deps/angle
base_url=https://github.com/godotengine/godot-angle-static/releases/download/chromium%2F6601.2/godot-angle-static
curl -L -o windows_arm64.zip $base_url-arm64-llvm-release.zip
curl -L -o windows_x86_64.zip $base_url-x86_64-gcc-release.zip
curl -L -o windows_x86_32.zip $base_url-x86_32-gcc-release.zip
curl -L -o macos_arm64.zip $base_url-arm64-macos-release.zip
curl -L -o macos_x86_64.zip $base_url-x86_64-macos-release.zip
unzip -o windows_arm64.zip && rm -f windows_arm64.zip
unzip -o windows_x86_64.zip && rm -f windows_x86_64.zip
unzip -o windows_x86_32.zip && rm -f windows_x86_32.zip
unzip -o macos_arm64.zip && rm -f macos_arm64.zip
unzip -o macos_x86_64.zip && rm -f macos_x86_64.zip
popd
fi
if [ ! -d "deps/mesa" ]; then
echo "Missing Mesa/NIR libraries, downloading them."
mkdir -p deps/mesa
pushd deps/mesa
curl -L -o mesa_arm64.zip https://github.com/godotengine/godot-nir-static/releases/download/23.1.9-1/godot-nir-static-arm64-llvm-release.zip
curl -L -o mesa_x86_64.zip https://github.com/godotengine/godot-nir-static/releases/download/23.1.9-1/godot-nir-static-x86_64-gcc-release.zip
curl -L -o mesa_x86_32.zip https://github.com/godotengine/godot-nir-static/releases/download/23.1.9-1/godot-nir-static-x86_32-gcc-release.zip
unzip -o mesa_arm64.zip && rm -f mesa_arm64.zip
unzip -o mesa_x86_64.zip && rm -f mesa_x86_64.zip
unzip -o mesa_x86_32.zip && rm -f mesa_x86_32.zip
popd
fi
# Keystore for Android editor signing
# Optional - the config.sh will be copied but if it's not filled in,
# it will do an unsigned build.
if [ ! -d "deps/keystore" ]; then
mkdir -p deps/keystore
cp config.sh deps/keystore/
if [ ! -z "$GODOT_ANDROID_SIGN_KEYSTORE" ]; then
cp "$GODOT_ANDROID_SIGN_KEYSTORE" deps/keystore/
sed -i deps/keystore/config.sh -e "s@$GODOT_ANDROID_SIGN_KEYSTORE@/root/keystore/$GODOT_ANDROID_SIGN_KEYSTORE@"
fi
fi
if [ "${skip_git_checkout}" == 0 ]; then
git clone https://github.com/godotengine/godot git || /bin/true
pushd git
git checkout -b ${git_treeish} origin/${git_treeish} || git checkout ${git_treeish}
git reset --hard
git clean -fdx
git pull origin ${git_treeish} || /bin/true
# Validate version
correct_version=$(python3 << EOF
import version;
if hasattr(version, "patch") and version.patch != 0:
git_version = f"{version.major}.{version.minor}.{version.patch}"
else:
git_version = f"{version.major}.{version.minor}"
print(git_version == "${version}")
EOF
)
if [[ "$correct_version" != "True" ]]; then
echo "Version in version.py doesn't match the passed ${version}."
exit 1
fi
sh misc/scripts/make_tarball.sh -v ${godot_version} -g ${git_treeish}
popd
fi
export basedir="$(pwd)"
mkdir -p ${basedir}/out
mkdir -p ${basedir}/out/logs
mkdir -p ${basedir}/mono-glue
export podman_run="${podman} run -it --rm --env BUILD_NAME --env GODOT_VERSION_STATUS --env NUM_CORES --env CLASSICAL=${build_classical} --env MONO=${build_mono} -v ${basedir}/godot-${godot_version}.tar.gz:/root/godot.tar.gz -v ${basedir}/mono-glue:/root/mono-glue -w /root/"
export img_version=$IMAGE_VERSION
mkdir -p ${basedir}/mono-glue
${podman_run} -v ${basedir}/build-mono-glue:/root/build localhost/godot-linux:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/mono-glue
mkdir -p ${basedir}/out/windows
${podman_run} -v ${basedir}/build-windows:/root/build -v ${basedir}/out/windows:/root/out -v ${basedir}/deps/angle:/root/angle -v ${basedir}/deps/mesa:/root/mesa --env STEAM=${build_steam} localhost/godot-windows:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/windows
mkdir -p ${basedir}/out/linux
${podman_run} -v ${basedir}/build-linux:/root/build -v ${basedir}/out/linux:/root/out localhost/godot-linux:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/linux
mkdir -p ${basedir}/out/web
${podman_run} -v ${basedir}/build-web:/root/build -v ${basedir}/out/web:/root/out localhost/godot-web:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/web
mkdir -p ${basedir}/out/macos
${podman_run} -v ${basedir}/build-macos:/root/build -v ${basedir}/out/macos:/root/out -v ${basedir}/deps/moltenvk:/root/moltenvk -v ${basedir}/deps/angle:/root/angle localhost/godot-osx:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/macos
mkdir -p ${basedir}/out/android
${podman_run} -v ${basedir}/build-android:/root/build -v ${basedir}/out/android:/root/out -v ${basedir}/deps/keystore:/root/keystore localhost/godot-android:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/android
mkdir -p ${basedir}/out/ios
${podman_run} -v ${basedir}/build-ios:/root/build -v ${basedir}/out/ios:/root/out localhost/godot-ios:${img_version} bash build/build.sh 2>&1 | tee ${basedir}/out/logs/ios
if [ ! -z "$SUDO_UID" ]; then
chown -R "${SUDO_UID}":"${SUDO_GID}" ${basedir}/git ${basedir}/out ${basedir}/mono-glue ${basedir}/godot*.tar.gz
fi