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I've just switched to master branch both for godot and for gdextension and got this: "Cannot load a GDExtension built for Godot 4.1+ in legacy Godot 4.0 mode"
But cant find information how to switch to non legacy mode.
The text was updated successfully, but these errors were encountered:
After Godot PR godotengine/godot#77963 there is no longer a "legacy Godot 4.0 mode", so the error message here could probably also be simplified to just:
Cannot load a GDExtension built for Godot 4.1+ in Godot 4.0
If you try to load a GDExtension in Godot 4.1 and it's missing "compatibility_minimum", it'll now give the error:
GDExtension configuration file must contain a "configuration/compatibility_minimum" key
So, assuming we update the first error message, there shouldn't be any confusion about what the developer is supposed to do anymore.
I've just switched to master branch both for godot and for gdextension and got this:
"Cannot load a GDExtension built for Godot 4.1+ in legacy Godot 4.0 mode"
But cant find information how to switch to non legacy mode.
The text was updated successfully, but these errors were encountered: