@@ -499,15 +499,18 @@ open source applications made with Godot.
499499Is it possible to use Godot as a library?
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501501
502- Godot is meant to be used with its editor. We recommend you give it a try, as it
503- will most likely save you time in the long term. There are no plans to make
504- Godot usable as a library, as it would make the rest of the engine more
505- convoluted and difficult to use for casual users.
506-
507- If you want to use a rendering library, look into using an established rendering
508- engine instead. Keep in mind rendering engines usually have smaller communities
509- compared to Godot. This will make it more difficult to find answers to your
510- questions.
502+ If you are looking to make a game with Godot, keep in mind Godot is designed
503+ to be used with its editor. We recommend you give it a try, as it
504+ will most likely save you time in the long term.
505+
506+ For more specialized applications, it can make sense to look into using
507+ Godot as a library. Since Godot 4.6, there is **experimental ** support
508+ for using Godot as a static or shared library in the form of LibGodot.
509+ This is currently supported on Windows, macOS and Linux. Support for
510+ Android and iOS is planned for a future release.
511+
512+ You can find sample applications that use Godot as a library in the
513+ `migeran/libgodot_project GitHub repository <https://github.com/migeran/libgodot_project >`__.
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512515What user interface toolkit does Godot use?
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