diff --git a/tutorials/shaders/shader_reference/spatial_shader.rst b/tutorials/shaders/shader_reference/spatial_shader.rst index 53e986ad0ec..e34582b176b 100644 --- a/tutorials/shaders/shader_reference/spatial_shader.rst +++ b/tutorials/shaders/shader_reference/spatial_shader.rst @@ -266,6 +266,13 @@ shader, this value can be used as desired. +----------------------------------------+--------------------------------------------------------+ | in vec4 **CUSTOM3** | Custom value from vertex primitive. | +----------------------------------------+--------------------------------------------------------+ +| out float **Z_CLIP_SCALE** | If written to, scales the vertex towards the camera to | +| | avoid clipping into things like walls. | +| | Lighting and shadows will continue to work correctly | +| | when this is written to, but screen-space effects like | +| | SSAO and SSR may break with lower scales. Try to keep | +| | this value as close to ``1.0`` as possible. | ++----------------------------------------+--------------------------------------------------------+ .. note::